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AttackName AttackType AttackCategory AttackClass BasePower Accuracy MP Priority MoreFacts_en
Bug Spikes Bug Physical 1 21 100 40 0 20% chance to make the enemy Bleeding. 
Bug Offense Bug Physical 1 24 100 40 0 This move increases the move using monster's Attack stat 1 stage. 
Insect Trap Bug Physical 1 27 89 40 0 This move decreases enemy monster's Defense stat 1 stage. 
Fury Strike Bug Physical 1 46 85 40 0 Regular move. No extra feature.
Fury Slicer Bug Physical 2 1 100 35 0 This move deals 30 damage, as long as the enemy is not immune.
Burning Bugs Bug Physical 2 29 90 35 0 22% chance to make the enemy Burn. 
Pinser Strike Bug Physical 2 36 100 35 0 Regular move. No extra feature.
Bug Stab Bug Physical 2 41 94 35 0 This move decreases enemy monster's SpAttack stat 1 stage. 
Bug Bite Bug Physical 2 57 100 35 0 Regular move. No extra feature.
Insect Experience Bug Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Latch Onto Bug Physical 3 1 100 30 0 Randomly increases 1 of the user's stats by 2 stages. This move deals 30 damage, as long as the enemy is not immune.
Beetle Roll Bug Physical 3 43 88 30 1 Regular move. No extra feature.
Dying Frenzy Bug Physical 3 44 91 30 0 Double damage if the user has less than 50% of their HP.
Adverse Reaction Bug Physical 3 47 92 30 -1 62% chance to make the enemy Bleeding. 20% chance to make the enemy Burn. 
Bug Rush Bug Physical 3 49 85 30 0 Randomly increases 2 of the user's stats by 1 stages.
Scamper Bug Bug Physical 3 61 98 30 0 Regular move. No extra feature.
Moth Takedown Bug Physical 4 31 95 25 0 10% chance to make the enemy Paralyze.  User recovers 10% of their maximum HP.
Struggling Sleep Bug Physical 4 44 96 25 0 10% chance to make the enemy Paralyze. 10% chance to make the enemy Sleep. 
Mosquito Bite Bug Physical 4 47 81 25 0 User recovers 20% of the damage dealt.
Bug Strike Bug Physical 4 60 78 25 0 22% chance to make the enemy Paralyze. 
Bug Lance Bug Physical 4 66 99 25 0 Regular move. No extra feature.
Shifting Plague Bug Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Focus Bugs Bug Physical 5 48 93 20 0 Critical Hit chance +1.
Thorax Slam Bug Physical 5 60 80 20 1 Regular move. No extra feature.
Chigger Bite Bug Physical 5 63 80 20 0 Double damage if the enemy strikes first this turn.
Corroding Touch Bug Physical 5 64 80 20 0 Extra damage, 22% of enemy's HP.
Enraged Swarm Bug Physical 6 49 87 15 0 This move increases the move using monster's Attack stat 2 stages. 10% chance to make the enemy Paralyze. 
Burning Sting Bug Physical 6 64 78 15 0 68% chance to make the enemy Burn. 
Spider Bite Bug Physical 6 64 82 15 0 Double damage if the enemy is Sleeping 10% chance to make the enemy Cringe. 
Leech Web Bug Physical 6 79 69 15 1 User recovers 10% of the damage dealt.
Scorpion Strike Bug Physical 6 79 78 15 0 Removes all stat changes from the enemy and the user, positive and negative. 18% chance to make the enemy Burn. 19% chance to make the enemy Bleeding. 
Cricket Kick Bug Physical 6 81 69 15 0 Randomly increases 1 of the user's stats by 5 stages.
Slow Injection Bug Physical 6 204 88 15 0 Fails if the enemy is not Sleeping.
Parasite Saber Bug Physical 7 1 69 12 0 This move deals 30 damage, as long as the enemy is not immune. This move increases the move using monster's Attack stat 2 stages. 
Pain Potential Bug Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Corrosive Leech Bug Physical 7 70 76 12 0 This move decreases enemy monster's Defense stat 2 stages. 18% chance to make the enemy Burn. 
Crippling Fangs Bug Physical 7 89 68 12 0 18% chance to make the enemy Paralyze. This move increases the move using monster's Attack stat 1 stage. 
Recluse Bite Bug Physical 7 89 75 12 0 20% chance to make the enemy Burn. 18% chance to make the enemy Bleeding. 10% chance to make the enemy Paralyze. 
Ruthless Swarm Bug Physical 7 112 70 12 0 Extra damage, 35% of enemy's HP.
Thorny Shield Bug Physical 7 140 79 12 0 Regular move. No extra feature.
Nercosis Bite Bug Physical 8 90 74 10 0 Randomly inflicts a status problem on the enemy.
Locust Plague Bug Physical 8 90 77 10 0 Double damage if the enemy is Sleeping 10% chance to make the enemy Sleep. This move increases the move using monster's Speed stat 1 stage. 
Blood Drain Bug Physical 8 95 73 10 0 Double damage if the enemy is Sleeping User recovers 10% of the damage dealt. This move decreases enemy monster's Attack stat 1 stage. 
Blistering Bite Bug Physical 8 104 63 10 1 Randomly increases 1 of the user's stats by 2 stages. 22% chance to make the enemy Burn. 
Colony Attack Bug Physical 8 150 73 10 0 Regular move. No extra feature.
Bug Slice Bug Physical 8 156 67 10 0 Regular move. No extra feature.
Trap Web Bug Physical 9 89 78 8 -2 30% chance to make the enemy Freeze.  Traps the enemy for 6 turns. User recovers 10% of the damage dealt. 22% Recoil damage.
Thrashing Horns Bug Physical 9 93 67 8 0 This move decreases enemy monster's SpDefense stat 3 stages.  Double damage if the enemy strikes first this turn.
Spider Resilience Bug Physical 9 112 68 8 0 Cures the user of all status problems. Increases Critical Hit chance by 1 stages.
Bug Beat Bug Physical 9 120 61 8 -1 Double damage if the enemy is Sleeping 10% chance to make the enemy Freeze.  Extra damage, 12% of enemy's HP. 20% chance to make the enemy Poison. 10% chance to make the enemy Cringe. 
Mega Sting Bug Physical 9 130 65 8 0 Regular move. No extra feature.
Weird Sensation Bug Physical 9 152 58 8 0 53% chance to make the enemy Confuse. 
Moth Mayhem Bug Physical 10 108 61 5 -1 52% chance to make the enemy Paralyze.  Double damage if the enemy has a status problem.
Hornet Strike Bug Physical 10 143 53 5 0 40% chance to make the enemy Paralyze. 39% chance to make the enemy Bleeding. 
Fling Bug Physical 10 180 60 5 0 Regular move. No extra feature.
Hive Attack Bug Physical 10 202 57 5 0 Regular move. No extra feature.
Hornets Horror Bug Physical 10 221 55 5 0 Regular move. No extra feature.
Firefly Flash Bug Physical 10 225 50 5 0 Regular move. No extra feature.
Bug Chomp Bug Special 1 1 100 40 0 This move deals 29 damage, as long as the enemy is not immune.
Bug Cleanse Bug Special 1 20 100 40 0 Removes all stat changes from the enemy and the user, positive and negative.
Needle Throw Bug Special 1 20 100 40 0 10% chance to make the enemy Paralyze. 
Bug Defense Bug Special 1 23 100 40 0 This move increases the move using monster's Defense stat 1 stage. 
Swarm Slice Bug Special 1 26 90 40 0 18% chance to make the enemy Bleeding. 
Bug Toss Bug Special 1 29 100 40 0 Regular move. No extra feature.
Bug Spike Bug Special 1 37 93 40 0 Regular move. No extra feature.
Compound Eyes Bug Special 2 24 100 35 0 This move increases the move using monster's SpAttack stat 1 stage. 
Insect Powerup Bug Special 2 26 100 35 0 Randomly increases 1 of the user's stats by 2 stages.
Hasty Swarm Bug Special 2 34 100 35 0 This move increases the move using monster's Speed stat 1 stage. 
Intense Buzz Bug Special 2 42 100 35 0 Regular move. No extra feature.
Switch Energy Bug Special 2 45 100 35 0 The user and enemy swap all stat changes, positive and negative.
Insect Opposition Bug Special 2 50 95 35 0 Regular move. No extra feature.
Needle Blitz Bug Special 3 1 95 30 0 This move deals 30 damage, as long as the enemy is not immune. 10% chance to make the enemy Cringe. 
Shimmering Wind Bug Special 3 52 100 30 0 Regular move. No extra feature.
Life Drain Bug Special 3 53 98 30 0 Regular move. No extra feature.
Rush Swarm Bug Special 4 1 84 25 0 Randomly increases 1 of the user's stats by 2 stages. This move deals 31 damage, as long as the enemy is not immune.
Insect Drill Bug Special 4 39 90 25 0 44% chance to make the enemy Bleeding. 
Moth Dust Bug Special 4 51 94 25 0 20% chance to make the enemy Poison. 10% chance to make the enemy Confuse. 
Sting Strike Bug Special 4 52 90 25 0 10% chance to make the enemy Confuse.  User recovers 10% of their maximum HP.
Focused Swarm Bug Special 4 58 81 25 0 Randomly decreases 1 of the enemy's stats by 2 stages. 10% chance to make the enemy Paralyze. 
Horn Pulse Bug Special 4 80 88 25 0 Regular move. No extra feature.
Insecticide Bug Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Infesting Bugs Bug Special 5 1 90 20 0 This move deals 54 damage, as long as the enemy is not immune.
Endothermia Bug Special 5 50 85 20 0 22% chance to make the enemy Freeze. 
Tick Latch Bug Special 5 54 89 20 0 10% chance to make the enemy Cringe. 10% chance to make the enemy Confuse. 
Drain Energy Bug Special 5 55 89 20 0 User recovers 19% of the damage dealt.
Shed Skin Bug Special 5 62 91 20 0 This move increases the move using monster's Speed stat 1 stage. 19% chance to make the enemy Bleeding. 
Poison Moths Bug Special 5 68 76 20 0 43% chance to make the enemy Poison. 
Buzzing Wings Bug Special 5 97 90 20 -1 Regular move. No extra feature.
Metamorphosis Bug Special 6 1 72 15 0 Double damage if the user has less than 50% of their HP. This move deals 32 damage, as long as the enemy is not immune.
Widow Bite Bug Special 6 1 75 15 0 Critical Hit chance +1. This move deals 29 damage, as long as the enemy is not immune.
Insect Power Bug Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Wing Buzz Bug Special 6 51 92 15 0 Increases Critical Hit chance by 1 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Funnel Web Bug Special 6 79 70 15 0 Critical Hit chance +1. Extra damage, 12% of enemy's HP.
Resonating Chirp Bug Special 6 110 91 15 0 Regular move. No extra feature.
Bug Bomb Bug Special 6 134 79 15 0 Regular move. No extra feature.
Hornets Rage Bug Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Mesmerizing Blast Bug Special 7 1 75 12 0 22% chance to make the enemy Confuse.  This move deals 33 damage, as long as the enemy is not immune.
Subduing Insects Bug Special 7 71 78 12 -1 Traps the enemy for 6 turns. 18% chance to make the enemy Cringe. 
Swarming Bugs Bug Special 7 102 69 12 0 Double damage if the user has less than 50% of their HP. 22% chance to make the enemy Bleeding. 
Orb Weaver Bug Special 7 109 81 12 0 Regular move. No extra feature.
Insect Instict Bug Special 8 1 70 10 0 Power varies, but increases with the user's level.
Tangled Web Bug Special 8 66 75 10 0 Traps the enemy for 6 turns. User recovers 10% of their maximum HP.
Pulsar Cut Bug Special 8 77 79 10 0 Randomly increases 2 of the user's stats by 1 stages. This move decreases enemy monster's Defense stat 1 stage.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Silk Spray Bug Special 8 205 59 10 0 Regular move. No extra feature.
Bug Infestation Bug Special 8 327 72 10 0 This move requires 3 turns to deal damage to the enemy.
Frightening Fangs Bug Special 9 86 65 8 0 Extra damage, 56% of enemy's HP.
Swirling Strike Bug Special 9 88 70 8 0 Double damage if the enemy strikes first this turn. User recovers 19% of the damage dealt. Randomly decreases 1 of the enemy's stats by 2 stages.
Staggering Assault Bug Special 9 98 65 8 0 38% chance to make the enemy Burn. This move decreases enemy monster's SpDefense stat 2 stages.  Extra damage, 12% of enemy's HP.
Mystery Injection Bug Special 9 127 61 8 0 Randomly inflicts a status problem on the enemy. User recovers 10% of the damage dealt.
Bug Infest Bug Special 9 138 63 8 0 Randomly increases 1 of the user's stats by 5 stages. This move decreases enemy monster's Attack stat 1 stage.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Weta Strike Bug Special 9 143 69 8 0 Regular move. No extra feature.
Colony Blast Bug Special 9 206 58 8 0 Regular move. No extra feature.
Exhausting Blast Bug Special 9 337 64 8 0 After attacking, the user must rest a turn. Double damage if the enemy is Sleeping
Dragonfly Slice Bug Special 10 113 60 5 1 Regular move. No extra feature.
Silk Tangle Bug Special 10 117 56 5 0 This move increases the move using monster's Attack stat 3 stages. 52% chance to make the enemy Bleeding. 
Frozen Sting Bug Special 10 128 57 5 0 42% chance to make the enemy Freeze.  User recovers 10% of the damage dealt. 10% chance to make the enemy Confuse. 
Subduing Hive Bug Special 10 136 52 5 0 Traps the enemy for 6 turns. User recovers 19% of their maximum HP. 18% chance to make the enemy Poison. 
Beetle Bash Bug Special 10 151 54 5 0 This move decreases enemy monster's SpAttack stat 2 stages.  Randomly decreases 1 of the enemy's stats by 3 stages. 10% chance to make the enemy Confuse.  Extra damage, 12% of enemy's HP.
Bed Bugs Bug Special 10 346 55 5 0 This move increases the move using monster's Defense stat 3 stages.  Fails if the enemy is not Sleeping.
Infestation Bug Special 10 819 48 5 0 This move requires 3 turns to deal damage to the enemy. This move has a 5% chance of increasing all the user's stats by 1 stage. Extra damage, 12% of enemy's HP.
Hive Strength Bug Status 1 1 1000 40 -1 Increases Critical Hit chance by 2 stages.
Razor Mandibles Bug Status 1 1 1000 40 0 37% chance to make the enemy Bleeding. 
Thorned Cacoon Bug Status 1 1 1000 40 0 This move has a 5% chance of increasing all the user's stats by 1 stage. 20% chance to make the enemy Poison. 
Bug Clearing Bug Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Bug Overshadow Bug Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Parasite Copy Bug Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Equality Web Bug Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Cold Plague Bug Status 2 1 1000 35 0 This move decreases enemy monster's Evasion stat 1 stage. 10% chance to make the enemy Freeze. 
Insect Sting Bug Status 2 1 1000 35 0 This move decreases enemy monster's Defense stat 2 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Leech Attack Bug Status 2 1 1000 35 0 This move increases the move using monster's SpDefense stat 1 stage.  User recovers 10% of their maximum HP. 10% chance to make the enemy Freeze. 
Energy Leech Bug Status 2 1 1000 35 1 Randomly decreases 1 of the enemy's stats by 2 stages.
Deadly Hive Bug Status 3 1 1000 30 0 Increases Critical Hit chance by 1 stages. User recovers 10% of their maximum HP.
Hive Rush Bug Status 3 1 1000 30 0 Randomly increases 2 of the user's stats by 2 stages.
Insect Buzz Bug Status 3 1 1000 30 0 Randomly decreases 1 of the enemy's stats by 5 stages.
Paralyzing Trap Bug Status 3 1 1000 30 0 31% chance to make the enemy Paralyze. 
Striking Colors Bug Status 3 1 1000 30 0 This move increases the move using monster's SpDefense stat 2 stages. 10% chance to make the enemy Cringe. 
Insect Defense Bug Status 3 1 1000 30 1 This move increases the move using monster's SpDefense stat 1 stage. 
Calming Buzz Bug Status 4 1 1000 25 0 Removes all stat changes from the enemy, positive and negative.
Firefly Dance Bug Status 4 1 1000 25 0 Randomly increases 1 of the user's stats by 2 stages. 22% chance to make the enemy Paralyze. 10% chance to make the enemy Sleep. 
Go Dormant Bug Status 4 1 1000 25 0 User recovers 31% of their maximum HP. This move increases the move using monster's SpAttack stat 1 stage. 
Swarmed Bug Status 4 1 1000 25 0 20% chance to make the enemy Cringe. 10% chance to make the enemy Sleep.  Randomly decreases 1 of the enemy's stats by 2 stages.
Butterfly Dance Bug Status 5 1 1000 20 0 42% chance to make the enemy Sleep. 
Creepy Stare Bug Status 5 1 1000 20 0 21% chance to make the enemy Cringe. 10% chance to make the enemy Confuse.  Removes all stat changes from the enemy and the user, positive and negative.
Pinser Sharpen Bug Status 5 1 1000 20 0 20% chance to make the enemy Bleeding. This move increases the move using monster's SpAttack stat 3 stages. 
Power Slime Bug Status 5 1 1000 20 0 Randomly increases 1 of the user's stats by 5 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Acid Syringe Bug Status 6 1 1000 15 0 Randomly decreases 1 of the enemy's stats by 2 stages. 40% chance to make the enemy Burn.  Randomly increases 1 of the user's stats by 3 stages.
Wasp Gift Bug Status 6 1 1000 15 0 This move increases the move using monster's SpAttack stat 3 stages. 20% chance to make the enemy Burn. 22% chance to make the enemy Poison. 
Terrifying Web Bug Status 7 1 1000 12 -2 38% chance to make the enemy Paralyze.  This move has a 10% chance of increasing all the user's stats by 1 stage. 18% chance to make the enemy Bleeding.  Randomly increases 1 of the user's stats by 2 stages. 10% chance to make the enemy Freeze. 
Delirium Dance Bug Status 7 1 1000 12 0 10% chance to make the enemy Confuse. 38% chance to make the enemy Bleeding. This move decreases enemy monster's SpDefense stat 1 stage. 22% chance to make the enemy Poison. 
Firefly Aura Bug Status 7 1 1000 12 0 54% chance to make the enemy Burn.  Randomly increases 1 of the user's stats by 3 stages.
Luminescent Flicker Bug Status 7 1 1000 12 0 43% chance to make the enemy Confuse. 21% chance to make the enemy Bleeding. 
Fiddleback Aura Bug Status 8 1 1000 10 0 Cures the user of all status problems. 65% chance to make the enemy Poison. 
Honeycomb Bug Status 8 1 1000 10 0 This move increases the move using monster's Defense stat 3 stages. 10% chance to make the enemy Cringe.  User recovers 18% of their maximum HP.
Mantis Dance Bug Status 8 1 1000 10 0 Randomly increases 2 of the user's stats by 3 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Sudden Fright Bug Status 8 1 1000 10 0 54% chance to make the enemy Paralyze. This move decreases enemy monster's Attack stat 1 stage. 
Widow Dance Bug Status 8 1 1000 10 0 This move increases the move using monster's Attack stat 3 stages. 62% chance to make the enemy Poison. 
Chemical Energy Bug Status 9 1 1000 8 0 This move has a 10% chance of increasing all the user's stats by 1 stage. Randomly decreases 2 of the enemy's stats by 2 stages. 10% chance to make the enemy Freeze. This move increases the move using monster's Speed stat 1 stage. 
Chilling Cocoon Bug Status 9 1 1000 8 0 30% chance to make the enemy Freeze.  Removes all stat changes from the enemy, positive and negative.
Cocoon Bug Status 10 1 1000 5 0 This move decreases enemy monster's Attack stat 3 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage. Increases Critical Hit chance by 2 stages.
Roll Up Bug Status 10 1 1000 5 0 55% chance to make the enemy Sleep. 57% chance to make the enemy Burn. 
Termite Tumble Bug Status 10 1 1000 5 0 This move increases the move using monster's Evasion stat 3 stages.  User recovers 10% of their maximum HP. This move increases the move using monster's SpAttack stat 1 stage. 
Squeeze Dark Physical 1 1 100 40 0 This move deals 28 damage, as long as the enemy is not immune.
Knock Down Dark Physical 1 20 100 40 -2 10% chance to make the enemy Sleep. 35% chance to make the enemy Confuse. 
Scare Dark Physical 1 20 100 40 0 10% chance to make the enemy Cringe. 
Cut Off Dark Physical 1 25 86 40 -1 Traps the enemy for 4 turns. This move increases the move using monster's Speed stat 1 stage. 
Chase Down Dark Physical 1 35 100 40 -1 Regular move. No extra feature.
Trickery Dark Physical 2 31 100 35 0 10% chance to make the enemy Confuse. 
Head Crash Dark Physical 2 37 98 35 0 12% Recoil damage.
Revenge Dark Physical 2 38 96 35 0 10% chance to make the enemy Freeze. 
Dark Effort Dark Physical 2 42 80 35 0 Extra damage, 12% of enemy's HP.
Dark Pit Dark Physical 2 51 91 35 0 Regular move. No extra feature.
Gnaw Dark Physical 2 60 86 35 0 Regular move. No extra feature.
Dark Raze Dark Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Dark Blade Dark Physical 3 35 99 30 0 This move decreases enemy monster's SpAttack stat 1 stage.  User recovers 10% of the damage dealt.
Darkest Dream Dark Physical 3 36 95 30 0 Double damage if the user has less than 50% of their HP.
Patient Strike Dark Physical 3 39 90 30 0 Double damage if the enemy strikes first this turn.
Trip Wire Dark Physical 3 39 90 30 0 This move decreases enemy monster's Speed stat 2 stages. 
Shadow Arm Dark Physical 3 54 76 30 0 This move decreases enemy monster's Defense stat 2 stages. 
Sharpened Claws Dark Physical 4 40 91 25 0 This move has a 10% chance of increasing all the user's stats by 1 stage.
Corrupt Strike Dark Physical 4 64 76 25 1 Regular move. No extra feature.
Obscure Jab Dark Physical 4 78 79 25 0 Regular move. No extra feature.
Dark Influence Dark Physical 5 1 81 20 0 10% chance to make the enemy Paralyze.  This move deals 29 damage, as long as the enemy is not immune.
Roulette Dark Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Dark Charge Dark Physical 5 49 95 20 0 22% chance to make the enemy Cringe. 
Trick Attack Dark Physical 5 50 90 20 0 45% chance to make the enemy Poison. 
Bane Claw Dark Physical 5 75 85 20 0 This move decreases enemy monster's Attack stat 1 stage.  Extra damage, 12% of enemy's HP.
Dark Bite Dark Physical 6 1 85 15 0 19% chance to make the enemy Cringe.  This move deals 27 damage, as long as the enemy is not immune.
Sinister Charge Dark Physical 6 59 84 15 0 20% chance to make the enemy Cringe. 10% chance to make the enemy Paralyze. 
Roiling Strike Dark Physical 6 68 88 15 0 10% chance to make the enemy Confuse.  12% Recoil damage. 10% chance to make the enemy Paralyze. 
Coma Slam Dark Physical 6 69 74 15 0 Traps the enemy for 4 turns. 10% chance to make the enemy Cringe. 
Dark Power Dark Physical 6 75 69 15 0 10% chance to make the enemy Cringe.  Randomly increases 1 of the user's stats by 2 stages. Extra damage, 12% of enemy's HP.
Shadow Slash Dark Physical 6 79 71 15 1 Regular move. No extra feature.
Frozen Darkness Dark Physical 6 83 72 15 0 10% chance to make the enemy Freeze. 10% chance to make the enemy Sleep.  Traps the enemy for 2 turns.
Moon Impact Dark Physical 6 88 77 15 0 Double damage if the enemy is Sleeping This move decreases enemy monster's SpAttack stat 1 stage. 
Great Chomp Dark Physical 6 126 69 15 0 Regular move. No extra feature.
Soul Reaper Dark Physical 6 139 79 15 0 Regular move. No extra feature.
Pitch Black Dark Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Domination Dark Physical 7 60 86 12 -1 Double damage if the enemy strikes first this turn. Extra damage, 24% of enemy's HP. Traps the enemy for 2 turns.
Chaos Fist Dark Physical 7 109 65 12 0 This move increases the move using monster's Accuracy stat 1 stage.  Randomly increases 1 of the user's stats by 2 stages.
Shadow Dance Dark Physical 8 1 79 10 -1 This move deals 100 damage, as long as the enemy is not immune.
Lunar Shot Dark Physical 8 79 70 10 0 User recovers 31% of their maximum HP. 10% chance to make the enemy Paralyze. 
Power Struggle Dark Physical 8 97 70 10 1 Removes all stat changes from the enemy and the user, positive and negative. User recovers 10% of their maximum HP.
Shadow Shower Dark Physical 8 105 69 10 0 User recovers 21% of their maximum HP. Removes all stat changes from the enemy and the user, positive and negative. 10% chance to make the enemy Sleep. 
Exploiting Blade Dark Physical 8 107 70 10 -1 Critical Hit chance +3.
Terror Storm Dark Physical 8 108 63 10 0 This move decreases enemy monster's SpDefense stat 3 stages. 10% chance to make the enemy Confuse. 
Suprising Power Dark Physical 8 129 56 10 0 Randomly decreases 1 of the enemy's stats by 3 stages. This move has a 10% chance of increasing all the user's stats by 1 stage.
Tyrant Slam Dark Physical 8 189 67 10 0 Regular move. No extra feature.
Eclipse Kick Dark Physical 9 1 62 8 1 This move deals 57 damage, as long as the enemy is not immune. Extra damage, 12% of enemy's HP.
Disorient Dark Physical 9 78 73 8 0 45% chance to make the enemy Confuse.  Traps the enemy for 2 turns.
Clamping Fangs Dark Physical 9 90 66 8 0 This move decreases enemy monster's SpDefense stat 3 stages. 20% chance to make the enemy Cringe. 
Shadow Scythe Dark Physical 9 91 68 8 0 31% chance to make the enemy Confuse.  Traps the enemy for 2 turns. Randomly decreases 1 of the enemy's stats by 2 stages.
Event Horizon Dark Physical 9 117 65 8 0 Randomly inflicts a status problem on the enemy. 10% chance to make the enemy Cringe. 
Furious Recovery Dark Physical 10 159 49 5 0 Randomly increases 2 of the user's stats by 2 stages. Double damage if the user has less than 50% of their HP. User recovers 10% of their maximum HP.
Silent Stroke Dark Physical 10 164 54 5 -1 User recovers 33% of their maximum HP. 30% chance to make the enemy Paralyze. 22% chance to make the enemy Confuse. 
Reaping Strike Dark Physical 10 210 57 5 0 Regular move. No extra feature.
Shadow Invasion Dark Physical 10 340 55 5 1 Fails if the enemy is not Sleeping. Traps the enemy for 2 turns.
Dark Visions Dark Special 1 1 100 40 0 This move deals 29 damage, as long as the enemy is not immune.
Trip Wires Dark Special 1 20 100 40 0 This move decreases enemy monster's Speed stat 1 stage. 
Entrapment Dark Special 1 21 100 40 0 Traps the enemy for 2 turns.
Lost Chance Dark Special 1 21 100 40 0 Randomly decreases 1 of the enemy's stats by 2 stages.
Miasma Dark Special 1 25 100 40 0 18% chance to make the enemy Poison. 
Dark Howl Dark Special 1 28 85 40 0 This move increases the move using monster's SpAttack stat 1 stage. 
Take Advantage Dark Special 1 32 85 40 -1 Double damage if the enemy has a status problem.
Dark Threat Dark Special 1 49 85 40 0 Regular move. No extra feature.
Negative Energy Dark Special 2 31 100 35 0 10% chance to make the enemy Sleep. 
Black Shroud Dark Special 2 32 97 35 0 User recovers 10% of their maximum HP.
Bad Trade Dark Special 2 47 100 35 0 The user and enemy swap all stat changes, positive and negative.
Night Rage Dark Special 2 56 92 35 -1 Regular move. No extra feature.
Lunar Ray Dark Special 2 57 94 35 0 Regular move. No extra feature.
Dark Destruction Dark Special 3 1 88 30 0 12% Recoil damage. This move deals 29 damage, as long as the enemy is not immune.
Horrifying Cry Dark Special 3 34 100 30 0 Removes all stat changes from the enemy and the user, positive and negative. This move decreases enemy monster's Speed stat 1 stage. 
Haunting Voice Dark Special 3 37 100 30 0 Double damage if the enemy is Sleeping
Shadow Bind Dark Special 3 40 90 30 -1 38% chance to make the enemy Paralyze. 
Dark Vortex Dark Special 3 56 93 30 0 20% chance to make the enemy Poison.  12% Recoil damage.
Night Tendrils Dark Special 3 61 95 30 0 Regular move. No extra feature.
Dark Plane Dark Special 3 70 91 30 0 Regular move. No extra feature.
Dark Detonation Dark Special 3 88 76 30 0 Regular move. No extra feature.
Abysm Dark Special 3 116 82 30 0 This move requires 2 turns to deal damage to the enemy.
Haunting Yell Dark Special 4 42 92 25 0 18% chance to make the enemy Cringe. 
Dark Song Dark Special 4 44 92 25 0 This move increases the move using monster's Attack stat 1 stage. 10% chance to make the enemy Sleep. 
Battle Lullaby Dark Special 4 45 81 25 0 Increases Critical Hit chance by 1 stages.
Dark Cannon Dark Special 4 48 83 25 -1 Extra damage, 12% of enemy's HP. Randomly decreases 2 of the enemy's stats by 1 stages. This move has a 5% chance of increasing all the user's stats by 1 stage.
Gather Darkness Dark Special 4 53 85 25 0 This move increases the move using monster's SpAttack stat 2 stages. 
Burning Desire Dark Special 4 56 87 25 0 22% chance to make the enemy Burn. This move increases the move using monster's Attack stat 1 stage. 
Night Fright Dark Special 4 60 76 25 0 User recovers 18% of the damage dealt.
Night Pulse Dark Special 4 75 79 25 0 Regular move. No extra feature.
Doom Dance Dark Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Dark Aura Dark Special 5 46 93 20 0 Removes all stat changes from the enemy and the user, positive and negative. 18% chance to make the enemy Burn. 
Lunar Gift Dark Special 5 51 92 20 0 User recovers 20% of their maximum HP.
Dark Nova Dark Special 5 52 85 20 0 User recovers 20% of the damage dealt.
Mighty Roar Dark Special 5 60 88 20 0 This move decreases enemy monster's SpAttack stat 2 stages. 
Knock Out Dark Special 5 62 75 20 0 19% chance to make the enemy Sleep. 
Black Dance Dark Special 5 63 74 20 0 Randomly increases 2 of the user's stats by 1 stages.
Shadow Beam Dark Special 5 76 80 20 1 Regular move. No extra feature.
Black Affliction Dark Special 5 79 84 20 0 Removes all stat changes from the enemy and the user, positive and negative. This move decreases enemy monster's Attack stat 1 stage. 
Fortify Darkness Dark Special 5 85 68 20 0 This move increases the move using monster's Defense stat 1 stage. 10% chance to make the enemy Paralyze. 
Shadow Crash Dark Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Lunas Gift Dark Special 6 89 79 15 0 Cures the user of all status problems.
Stark Light Dark Special 6 113 72 15 0 Regular move. No extra feature.
Mystic Plasma Dark Special 6 127 72 15 0 Regular move. No extra feature.
Steal Shadow Dark Special 7 1 74 12 1 This move deals 30 damage, as long as the enemy is not immune.
Pendulum Swing Dark Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Shade Beam Dark Special 7 1 77 12 0 This move deals 33 damage, as long as the enemy is not immune. 39% chance to make the enemy Poison. 
Vampiric Blaze Dark Special 7 69 81 12 0 User recovers 20% of the damage dealt. 20% chance to make the enemy Burn. 
Black Luster Dark Special 7 97 68 12 0 Extra damage, 12% of enemy's HP. Double damage if the user has less than 50% of their HP.
Great Shade Dark Special 7 102 69 12 0 This move increases the move using monster's SpAttack stat 2 stages. This move decreases enemy monster's Attack stat 1 stage. 
Sinister Blaze Dark Special 7 112 67 12 0 Double damage if the enemy is Sleeping 20% chance to make the enemy Burn. 
Dark Sting Dark Special 7 122 78 12 0 Regular move. No extra feature.
Shadow Sword Dark Special 7 128 67 12 1 Regular move. No extra feature.
Shadow Blade Dark Special 7 138 74 12 0 Regular move. No extra feature.
Sleep Eternal Dark Special 7 312 68 12 0 Fails if the enemy is not Sleeping.
Sinister Wave Dark Special 8 1 70 10 0 Power varies, but increases with the user's level.
Draining Aura Dark Special 8 77 76 10 0 User recovers 21% of the damage dealt. This move decreases enemy monster's SpAttack stat 2 stages. 
Dusk Ball Dark Special 8 96 79 10 0 52% chance to make the enemy Burn.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Vampiric Touch Dark Special 8 106 70 10 0 32% chance to make the enemy Paralyze.  User recovers 10% of their maximum HP.
Sensory Smash Dark Special 8 144 59 10 0 Randomly decreases 2 of the enemy's stats by 1 stages. 12% Recoil damage. 20% chance to make the enemy Poison. 
Shadow Mist Dark Special 8 177 62 10 0 Regular move. No extra feature.
Biding Time Dark Special 8 255 70 10 -2 48% chance to make the enemy Confuse.  This move requires 2 turns to deal damage to the enemy. This move decreases enemy monster's Attack stat 1 stage. 
Solar Eclipse Dark Special 9 80 70 8 0 This move decreases enemy monster's SpDefense stat 2 stages. 10% chance to make the enemy Cringe. 10% chance to make the enemy Freeze.  Randomly increases 1 of the user's stats by 2 stages.
Savage Howl Dark Special 9 103 68 8 0 52% chance to make the enemy Paralyze. 
Nightmare Dimension Dark Special 9 104 64 8 0 Critical Hit chance +2. 10% chance to make the enemy Sleep. 
Dark Blaze Dark Special 9 119 58 8 0 Critical Hit chance +2. User recovers 10% of their maximum HP.
Tenebrous Lightning Dark Special 9 126 62 8 0 Double damage if the enemy has a status problem. Double damage if the user has less than 50% of their HP.
Ink Blot Dark Special 9 145 61 8 0 This move decreases enemy monster's Speed stat 1 stage.  Randomly increases 1 of the user's stats by 3 stages. This move increases the move using monster's Defense stat 1 stage.  12% Recoil damage.
Shadow Quake Dark Special 9 158 52 8 0 This move decreases enemy monster's SpAttack stat 3 stages.  Critical Hit chance +1.
Shadow Rage Dark Special 9 219 59 8 0 Regular move. No extra feature.
Tear Open Dark Special 10 1 59 5 0 100% chance to make the enemy Bleeding.  This move deals 31 damage, as long as the enemy is not immune.
Deadly Shot Dark Special 10 1 62 5 -1 This move deals 100 damage, as long as the enemy is not immune. Randomly increases 1 of the user's stats by 3 stages.
Fatal Darkness Dark Special 10 144 52 5 -2 20% chance to make the enemy Burn.  User recovers 44% of their maximum HP. This move increases the move using monster's Attack stat 3 stages.  Traps the enemy for 2 turns.
Dark Laser Dark Special 10 144 55 5 0 Extra damage, 63% of enemy's HP. This move decreases enemy monster's Speed stat 1 stage. 
Shadow Fury Dark Special 10 161 46 5 1 Double damage if the user has less than 50% of their HP. Double damage if the enemy is Sleeping
Midnight Beam Dark Special 10 247 57 5 -2 Regular move. No extra feature.
Sinister Punishment Dark Special 10 363 55 5 0 Fails if the enemy is not Sleeping. This move decreases enemy monster's Defense stat 3 stages. 
Hard Reset Dark Status 1 1 1000 40 0 Removes all stat changes from the enemy and the user, positive and negative. Randomly decreases 1 of the enemy's stats by 2 stages.
Fog Dark Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Moonlight Dark Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Theivery Dark Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Level Off Dark Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Black Vortex Dark Status 2 1 1000 35 0 This move increases the move using monster's Attack stat 2 stages. 20% chance to make the enemy Bleeding. 
Dark Melody Dark Status 2 1 1000 35 0 22% chance to make the enemy Freeze.  Randomly increases 1 of the user's stats by 2 stages.
Enshroud Dark Status 2 1 1000 35 0 22% chance to make the enemy Poison.  Randomly decreases 1 of the enemy's stats by 2 stages. User recovers 10% of their maximum HP.
Lunar Light Dark Status 2 1 1000 35 0 User recovers 30% of their maximum HP.
Slash Defenses Dark Status 3 1 1000 30 0 This move increases the move using monster's SpAttack stat 1 stage. This move decreases enemy monster's SpDefense stat 2 stages. 
Burning Gaze Dark Status 4 1 1000 25 0 This move increases the move using monster's Accuracy stat 1 stage. 36% chance to make the enemy Burn. 
Choking Darkness Dark Status 4 1 1000 25 0 This move decreases enemy monster's SpDefense stat 3 stages. 20% chance to make the enemy Poison. 
Cleanse Dark Status 4 1 1000 25 0 Removes all stat changes from the enemy, positive and negative.
Grim Slumber Dark Status 4 1 1000 25 0 33% chance to make the enemy Sleep. This move decreases enemy monster's Attack stat 1 stage. 
Shadow Symbol Dark Status 5 1 1000 20 -1 Removes all stat changes from the enemy and the user, positive and negative. 46% chance to make the enemy Confuse. 
Flee Night Dark Status 5 1 1000 20 1 This move increases the move using monster's Speed stat 1 stage. 10% chance to make the enemy Sleep. 
Extremism Dark Status 6 1 1000 15 0 This move has a 5% chance of increasing all the user's stats by 1 stage. Increases Critical Hit chance by 1 stages. 19% chance to make the enemy Burn. 10% chance to make the enemy Confuse. 
Guttural Roar Dark Status 6 1 1000 15 0 32% chance to make the enemy Paralyze.  This move has a 10% chance of increasing all the user's stats by 1 stage.
Dark Whispers Dark Status 7 1 1000 12 0 This move decreases enemy monster's SpAttack stat 3 stages. This move increases the move using monster's Defense stat 2 stages. 
Vile Power Dark Status 7 1 1000 12 0 68% chance to make the enemy Poison.  This move has a 10% chance of increasing all the user's stats by 1 stage.
Shadow Eyes Dark Status 8 1 1000 10 0 40% chance to make the enemy Burn. This move decreases enemy monster's Accuracy stat 1 stage. 21% chance to make the enemy Confuse. 
Compose Havoc Dark Status 9 1 1000 8 0 This move has a 5% chance of increasing all the user's stats by 1 stage. Randomly increases 1 of the user's stats by 3 stages. This move increases the move using monster's Accuracy stat 1 stage. This move increases the move using monster's Defense stat 1 stage.  Randomly decreases 1 of the enemy's stats by 2 stages.
Masquerade Dark Status 9 1 1000 8 0 Increases Critical Hit chance by 3 stages. 10% chance to make the enemy Confuse. 
Opportunism Dark Status 9 1 1000 8 0 This move increases the move using monster's Evasion stat 3 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Dark Rising Dark Status 10 1 1000 5 0 Cures the user of all status problems. This move has a 10% chance of increasing all the user's stats by 1 stage. This move increases the move using monster's Evasion stat 1 stage.  Randomly increases 1 of the user's stats by 2 stages.
Enfeeble Dark Status 10 1 1000 5 0 Randomly decreases 2 of the enemy's stats by 2 stages. 39% chance to make the enemy Poison. 55% chance to make the enemy Bleeding. 
Melt Protection Dark Status 10 1 1000 5 0 This move decreases enemy monster's Defense stat 3 stages.  Randomly increases 2 of the user's stats by 1 stages. This move decreases enemy monster's Speed stat 1 stage. 35% chance to make the enemy Burn. 
Sweeping Mace Dark Status 10 1 1000 5 0 This move decreases enemy monster's Defense stat 3 stages. This move decreases enemy monster's Evasion stat 2 stages. 10% chance to make the enemy Cringe. 
Wicked Blast Dark Status 10 1 1000 5 0 54% chance to make the enemy Cringe.  Cures the user of all status problems.
Pressure Point Dragon Physical 1 20 100 40 -1 30% chance to make the enemy Paralyze. 
Drakebite Dragon Physical 1 30 100 40 0 Regular move. No extra feature.
Outstanding Hit Dragon Physical 2 24 100 35 0 20% chance to make the enemy Poison. 
Spirit Punch Dragon Physical 2 29 100 35 0 This move increases the move using monster's SpAttack stat 1 stage. 
Dragonhorn Dragon Physical 2 36 98 35 0 Extra damage, 12% of enemy's HP.
Dragon Fist Dragon Physical 2 37 100 35 0 Regular move. No extra feature.
Jaw Smash Dragon Physical 2 58 89 35 0 Regular move. No extra feature.
Tail Slam Dragon Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Spine Cutter Dragon Physical 3 28 100 30 0 19% chance to make the enemy Confuse. 
Drake Slice Dragon Physical 3 42 87 30 1 Regular move. No extra feature.
Dragon Blade Dragon Physical 3 45 91 30 0 Randomly increases 1 of the user's stats by 2 stages. 10% chance to make the enemy Sleep. 
Spiny Somersault Dragon Physical 3 50 100 30 0 Regular move. No extra feature.
Bladed Tail Dragon Physical 3 77 92 30 0 Regular move. No extra feature.
Wing Slam Dragon Physical 3 112 85 30 -1 After attacking, the user must rest a turn. This move increases the move using monster's Speed stat 1 stage. 
Nerve Snap Dragon Physical 4 34 100 25 0 20% chance to make the enemy Paralyze. 
Icy Spines Dragon Physical 4 35 98 25 0 Randomly increases 1 of the user's stats by 2 stages. 10% chance to make the enemy Freeze. 
Dragon Wing Dragon Physical 4 37 100 25 0 Randomly decreases 1 of the enemy's stats by 3 stages.
Majestic Roar Dragon Physical 4 49 86 25 -1 38% chance to make the enemy Cringe. 
Dragon Ace Dragon Physical 4 51 80 25 0 This move increases the move using monster's Accuracy stat 1 stage. 
Dragon Hammer Dragon Physical 4 71 94 25 0 Regular move. No extra feature.
Drake Bullet Dragon Physical 4 74 72 25 0 10% chance to make the enemy Sleep.  12% Recoil damage.
Dragon Kick Dragon Physical 4 85 85 25 0 Regular move. No extra feature.
Meteor Shower Dragon Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Violent Headbutt Dragon Physical 5 48 93 20 1 Regular move. No extra feature.
Thieving Claws Dragon Physical 5 50 87 20 0 10% chance to make the enemy Sleep.  User recovers 10% of the damage dealt.
Basilisk Slash Dragon Physical 5 50 95 20 0 18% chance to make the enemy Burn. 20% chance to make the enemy Poison. 
Dragon Flight Dragon Physical 5 61 83 20 0 This move increases the move using monster's Speed stat 1 stage.  Extra damage, 12% of enemy's HP.
Lava Wing Dragon Physical 5 65 80 20 0 41% chance to make the enemy Burn. 
Wyvern Fangs Dragon Physical 5 124 72 20 0 Regular move. No extra feature.
Crumbling Claws Dragon Physical 6 1 68 15 0 This move decreases enemy monster's SpDefense stat 2 stages.  This move deals 30 damage, as long as the enemy is not immune.
Blaze Rush Dragon Physical 6 1 70 15 0 This move deals 93 damage, as long as the enemy is not immune.
Nova Rush Dragon Physical 6 1 86 15 0 This move deals 97 damage, as long as the enemy is not immune.
Fainting Claws Dragon Physical 6 60 86 15 0 18% chance to make the enemy Sleep. This move decreases enemy monster's Attack stat 1 stage. 
Tripping Swipe Dragon Physical 6 62 88 15 0 Traps the enemy for 4 turns. 10% chance to make the enemy Cringe. 
Total Eclipse Dragon Physical 6 63 80 15 0 20% chance to make the enemy Cringe.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Draco Slash Dragon Physical 6 103 83 15 0 Regular move. No extra feature.
Drake Sword Dragon Physical 6 114 80 15 0 Regular move. No extra feature.
Drake Tail Dragon Physical 6 147 74 15 -1 Regular move. No extra feature.
Draco Chomp Dragon Physical 7 1 67 12 0 10% chance to make the enemy Confuse.  This move deals 27 damage, as long as the enemy is not immune. User recovers 10% of their maximum HP.
Brute Force Dragon Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Ancient Slash Dragon Physical 7 78 83 12 1 Regular move. No extra feature.
Serpent Spines Dragon Physical 7 90 71 12 0 59% chance to make the enemy Poison. 
Hypothermia Claws Dragon Physical 7 93 74 12 0 28% chance to make the enemy Freeze. 
Drake Landing Dragon Physical 7 95 79 12 0 Regular move. No extra feature.
Drake Ripper Dragon Physical 7 96 85 12 0 Regular move. No extra feature.
Tearing Claws Dragon Physical 7 142 75 12 0 Regular move. No extra feature.
Spine Ripper Dragon Physical 7 144 66 12 0 Regular move. No extra feature.
Dragon Twirl Dragon Physical 8 1 63 10 0 19% chance to make the enemy Paralyze.  This move deals 62 damage, as long as the enemy is not immune.
Hovering Strike Dragon Physical 8 75 79 10 0 32% chance to make the enemy Freeze.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Tail Strike Dragon Physical 8 77 76 10 0 This move decreases enemy monster's Defense stat 3 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Head Crush Dragon Physical 8 80 73 10 0 This move decreases enemy monster's Attack stat 3 stages. 10% chance to make the enemy Sleep. 
Spiked Tail Dragon Physical 8 103 73 10 0 Randomly decreases 1 of the enemy's stats by 5 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Fazing Attack Dragon Physical 8 116 74 10 0 Regular move. No extra feature.
Forceful Ram Dragon Physical 8 154 62 10 0 Regular move. No extra feature.
Legendary Force Dragon Physical 8 214 76 10 0 This move requires 2 turns to deal damage to the enemy. Increases Critical Hit chance by 1 stages.
Dragon Thrust Dragon Physical 9 1 70 8 0 This move deals 30 damage, as long as the enemy is not immune. This move decreases enemy monster's Attack stat 3 stages. 10% chance to make the enemy Paralyze. 
Hypnotic Rage Dragon Physical 9 93 67 8 0 47% chance to make the enemy Sleep. 
Screaming Rush Dragon Physical 9 108 58 8 0 Removes all stat changes from the enemy, positive and negative. This move increases the move using monster's Speed stat 1 stage. 
Tempest Dance Dragon Physical 9 111 70 8 0 Randomly increases 2 of the user's stats by 3 stages.
Berserker Dragon Physical 9 114 65 8 0 Extra damage, 54% of enemy's HP. Randomly decreases 1 of the enemy's stats by 2 stages.
Flaming Fangs Dragon Physical 9 133 62 8 0 98% chance to make the enemy Burn. 
Furious Rush Dragon Physical 9 141 55 8 0 29% chance to make the enemy Cringe.  Double damage if the user has less than 50% of their HP.
Rampaging Strike Dragon Physical 9 195 57 8 0 Regular move. No extra feature.
Frost Wings Dragon Physical 10 1 48 5 1 This move requires 2 turns to deal damage to the enemy. 10% chance to make the enemy Freeze.  This move deals 31 damage, as long as the enemy is not immune.
Soulless Claw Dragon Physical 10 110 60 5 0 This move decreases enemy monster's Attack stat 1 stage.  Increases Critical Hit chance by 2 stages. 10% chance to make the enemy Freeze. 
Wyverns Trap Dragon Physical 10 119 57 5 0 This move decreases enemy monster's Evasion stat 2 stages. 10% chance to make the enemy Paralyze.  Traps the enemy for 2 turns.
Beast Jaws Dragon Physical 10 134 51 5 1 30% chance to make the enemy Paralyze. This move decreases enemy monster's Defense stat 1 stage. 
Vermins Slither Dragon Physical 10 140 52 5 0 Extra damage, 59% of enemy's HP. 10% chance to make the enemy Sleep. 
Twisting Tremor Dragon Physical 10 160 62 5 0 Regular move. No extra feature.
Falling Skies Dragon Physical 10 281 46 5 0 Regular move. No extra feature.
Burn Away Dragon Special 1 20 100 40 0 Removes all stat changes from the enemy and the user, positive and negative.
Energy Blade Dragon Special 1 20 100 40 0 22% chance to make the enemy Bleeding. 
Northern Winds Dragon Special 1 22 100 40 0 User recovers 10% of their maximum HP.
Tick Paralysis Dragon Special 1 23 93 40 0 10% chance to make the enemy Paralyze. 
Magic Wave Dragon Special 1 23 95 40 0 Randomly decreases 1 of the enemy's stats by 2 stages.
Snake Eyes Dragon Special 1 25 95 40 0 This move has a 5% chance of increasing all the user's stats by 1 stage.
Shield Breaker Dragon Special 1 26 89 40 0 This move decreases enemy monster's Defense stat 1 stage. 
Lizard Howl Dragon Special 1 27 90 40 0 Randomly increases 1 of the user's stats by 2 stages.
Dracospark Dragon Special 1 31 99 40 0 12% Recoil damage.
Horn Crush Dragon Special 2 1 88 35 0 This move deals 30 damage, as long as the enemy is not immune.
Strength Flame Dragon Special 2 23 100 35 0 This move increases the move using monster's Attack stat 1 stage. 
Catatonic Gust Dragon Special 2 24 100 35 0 10% chance to make the enemy Sleep. 
Impulse Dragon Special 2 33 100 35 0 10% chance to make the enemy Cringe. 
Dracoreversal Dragon Special 2 53 100 35 0 The user and enemy swap all stat changes, positive and negative.
Draco Rift Dragon Special 3 1 89 30 0 This move deals 56 damage, as long as the enemy is not immune.
Twister Wing Dragon Special 3 1 96 30 0 This move deals 30 damage, as long as the enemy is not immune. 10% chance to make the enemy Confuse. 
Dragon Rumble Dragon Special 3 31 100 30 0 22% chance to make the enemy Burn. 18% chance to make the enemy Bleeding. 
Sneak Strike Dragon Special 3 33 100 30 0 Double damage if the enemy is Sleeping
Draconic Fireball Dragon Special 3 37 93 30 0 20% chance to make the enemy Burn. 19% chance to make the enemy Bleeding. 
Disintegrate Dragon Special 3 48 92 30 0 This move decreases enemy monster's Defense stat 1 stage.  Randomly decreases 1 of the enemy's stats by 2 stages.
Draco Beam Dragon Special 3 62 76 30 0 12% Recoil damage. Randomly increases 1 of the user's stats by 2 stages.
Dragon Blitz Dragon Special 4 33 90 25 0 This move increases the move using monster's SpAttack stat 2 stages. 
Ozone Power Dragon Special 4 37 95 25 0 This move decreases enemy monster's Accuracy stat 1 stage. 
Dragon Curse Dragon Special 4 39 100 25 0 19% chance to make the enemy Poison.  Traps the enemy for 2 turns.
Magic Circle Dragon Special 4 56 81 25 0 This move decreases enemy monster's Defense stat 1 stage.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Draco Flare Dragon Special 4 91 76 25 0 Regular move. No extra feature.
Extinction Dragon Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
War Cry Dragon Special 5 44 90 20 0 This move decreases enemy monster's Attack stat 1 stage. This move increases the move using monster's Defense stat 1 stage. 
Galactic Dragon Dragon Special 5 45 92 20 0 Extra damage, 12% of enemy's HP. 10% chance to make the enemy Sleep. 
Magic Absorbtion Dragon Special 5 50 85 20 0 User recovers 20% of the damage dealt.
Dragon Wind Dragon Special 5 58 81 20 0 21% chance to make the enemy Cringe. 
Tornado Flight Dragon Special 5 63 79 20 0 This move increases the move using monster's Evasion stat 1 stage. 
Mythical Claw Dragon Special 5 76 91 20 0 25% Recoil damage.
Dragon Spirit Dragon Special 5 107 79 20 0 Regular move. No extra feature.
Great Cyclone Dragon Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Dragon Might Dragon Special 6 71 90 15 0 User recovers 20% of the damage dealt. 10% chance to make the enemy Confuse. 
Ancestral Dragon Dragon Special 6 73 70 15 1 22% chance to make the enemy Burn. 
Meteor Impact Dragon Special 6 84 79 15 -1 This move increases the move using monster's Attack stat 3 stages.  Double damage if the enemy strikes first this turn.
Extreme Meteor Dragon Special 6 99 81 15 0 Regular move. No extra feature.
Draco Vortex Dragon Special 6 106 74 15 0 Regular move. No extra feature.
Deadly Meteor Dragon Special 6 192 84 15 0 After attacking, the user must rest a turn.
Valor Burst Dragon Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Draconic Breeze Dragon Special 7 73 82 12 0 Traps the enemy for 2 turns. Randomly increases 1 of the user's stats by 2 stages. User recovers 10% of their maximum HP.
Snake Ray Dragon Special 7 73 85 12 0 User recovers 28% of their maximum HP.
Blizzard Breath Dragon Special 7 105 85 12 0 Regular move. No extra feature.
Atmospheric Rage Dragon Special 8 1 70 10 0 Power varies, but increases with the user's level.
Draconic Rush Dragon Special 8 71 71 10 0 18% chance to make the enemy Burn.  User recovers 29% of the damage dealt.
Beast Cannon Dragon Special 8 75 77 10 0 43% chance to make the enemy Bleeding.  Randomly increases 2 of the user's stats by 1 stages.
Basilisk Gaze Dragon Special 8 82 73 10 0 This move increases the move using monster's SpDefense stat 2 stages. 21% chance to make the enemy Cringe. 
Wing Storm Dragon Special 8 115 67 10 0 42% chance to make the enemy Bleeding.  Double damage if the enemy is Sleeping
Ozone Blast Dragon Special 8 182 70 10 0 Regular move. No extra feature.
Regal Fire Dragon Special 9 1 52 8 0 Removes all stat changes from the enemy and the user, positive and negative. This move deals 100 damage, as long as the enemy is not immune.
Raze Dragon Special 9 1 65 8 0 This move deals 30 damage, as long as the enemy is not immune. This move decreases enemy monster's Evasion stat 1 stage. This move increases the move using monster's SpAttack stat 2 stages. 
Storm Calling Dragon Special 9 120 69 8 1 Regular move. No extra feature.
Maelstrom Dragon Special 9 171 59 8 0 Regular move. No extra feature.
Fearsome Rampage Dragon Special 10 1 56 5 -2 51% chance to make the enemy Cringe.  Double damage if the enemy is Sleeping 20% chance to make the enemy Bleeding.  12% Recoil damage. This move deals 31 damage, as long as the enemy is not immune.
Crystal Talons Dragon Special 10 141 49 5 0 Increases Critical Hit chance by 2 stages. Randomly decreases 2 of the enemy's stats by 1 stages.
Ophidian Burst Dragon Special 10 215 62 5 0 Regular move. No extra feature.
Flamequake Dragon Special 10 219 49 5 0 Regular move. No extra feature.
Cataclysmic Burst Dragon Special 10 228 52 5 0 Regular move. No extra feature.
Destructive Blast Dragon Special 10 232 48 5 1 Regular move. No extra feature.
Dragons Roar Dragon Status 1 1 1000 40 0 Randomly increases 1 of the user's stats by 3 stages.
Draining Flame Dragon Status 1 1 1000 40 0 This move decreases enemy monster's SpAttack stat 2 stages. 
Drake Poison Dragon Status 1 1 1000 40 0 44% chance to make the enemy Poison. 
Cast Over Dragon Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Mirror Scales Dragon Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Rushing Wings Dragon Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Dracolibra Dragon Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Frost Breath Dragon Status 2 1 1000 35 0 27% chance to make the enemy Freeze. 
Leech Fangs Dragon Status 2 1 1000 35 0 This move increases the move using monster's SpAttack stat 1 stage. 36% chance to make the enemy Bleeding. 
Magic Flash Dragon Status 2 1 1000 35 0 Randomly decreases 1 of the enemy's stats by 5 stages.
Medieval Burst Dragon Status 2 1 1000 35 0 18% chance to make the enemy Burn. 22% chance to make the enemy Bleeding.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Secret Remedy Dragon Status 2 1 1000 35 0 Cures the user of all status problems.
Dragon Heart Dragon Status 3 1 1000 30 0 Randomly increases 1 of the user's stats by 2 stages. Randomly increases 2 of the user's stats by 1 stages.
Echo Roar Dragon Status 3 1 1000 30 0 Randomly decreases 1 of the enemy's stats by 3 stages. 10% chance to make the enemy Sleep. 
Chainmail Scale Dragon Status 4 1 1000 25 0 This move increases the move using monster's Defense stat 3 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Dispersal Dragon Status 4 1 1000 25 0 Removes all stat changes from the enemy and the user, positive and negative. Randomly decreases 1 of the enemy's stats by 5 stages.
Poison Wings Dragon Status 5 1 1000 20 -1 60% chance to make the enemy Poison.  This move has a 5% chance of increasing all the user's stats by 1 stage. This move increases the move using monster's Attack stat 2 stages. 
Raptor Scream Dragon Status 5 1 1000 20 0 35% chance to make the enemy Paralyze. 
Threat Hiss Dragon Status 7 1 1000 12 0 Randomly decreases 2 of the enemy's stats by 3 stages.
Sword Scales Dragon Status 7 1 1000 12 1 This move increases the move using monster's Attack stat 3 stages. 
Mystic Drain Dragon Status 7 1 1000 12 2 This move decreases enemy monster's SpDefense stat 1 stage. 
Raptor Eyes Dragon Status 8 1 1000 10 -1 This move increases the move using monster's Accuracy stat 1 stage.  Increases Critical Hit chance by 3 stages.
Magic Scales Dragon Status 8 1 1000 10 0 This move increases the move using monster's Accuracy stat 2 stages.  This move has a 10% chance of increasing all the user's stats by 1 stage.
Healing Flames Dragon Status 9 1 1000 8 -2 User recovers 46% of their maximum HP. Randomly increases 2 of the user's stats by 3 stages. 22% chance to make the enemy Bleeding. 
Misery Wave Dragon Status 9 1 1000 8 0 Increases Critical Hit chance by 2 stages. 63% chance to make the enemy Poison. 
Wyvern Flail Dragon Status 9 1 1000 8 0 Randomly decreases 2 of the enemy's stats by 2 stages. 40% chance to make the enemy Bleeding.  Randomly increases 1 of the user's stats by 3 stages.
Terror Tactics Dragon Status 9 1 1000 8 1 21% chance to make the enemy Cringe. 58% chance to make the enemy Bleeding. 
Devastate Dragon Status 10 1 1000 5 0 This move decreases enemy monster's SpAttack stat 3 stages. This move decreases enemy monster's Defense stat 3 stages. 20% chance to make the enemy Poison.  Randomly increases 1 of the user's stats by 2 stages.
Hydra Pulse Dragon Status 10 1 1000 5 0 44% chance to make the enemy Sleep.  Cures the user of all status problems.
Serpent Stare Dragon Status 10 1 1000 5 0 This move has a 25% chance of increasing all the user's stats by 1 stage. Randomly decreases 1 of the enemy's stats by 5 stages.
Static Touch Electric Physical 1 1 100 40 0 This move deals 28 damage, as long as the enemy is not immune.
Static Punch Electric Physical 1 20 100 40 0 This move increases the move using monster's SpDefense stat 1 stage. 
Flashing Strike Electric Physical 1 25 91 40 0 10% chance to make the enemy Confuse. 
Circuit Breaker Electric Physical 1 25 100 40 0 Randomly increases 1 of the user's stats by 2 stages.
Kick Start Electric Physical 1 30 100 40 0 Regular move. No extra feature.
Circuit Slice Electric Physical 1 34 94 40 0 12% Recoil damage.
Voltage Swing Electric Physical 1 50 80 40 0 Regular move. No extra feature.
Zapping Rage Electric Physical 2 36 95 35 0 Extra damage, 12% of enemy's HP.
Lightning Crunch Electric Physical 2 41 100 35 0 Regular move. No extra feature.
Lightning Crash Electric Physical 2 52 93 35 0 Regular move. No extra feature.
Max Capacity Electric Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Void Star Electric Physical 3 28 97 30 0 Randomly decreases 1 of the enemy's stats by 3 stages.
Gloomy Light Electric Physical 3 32 100 30 0 18% chance to make the enemy Sleep. 
Beaming Ray Electric Physical 3 36 99 30 0 20% chance to make the enemy Freeze. 
Charge Electric Physical 3 44 85 30 -1 Randomly increases 1 of the user's stats by 5 stages. Traps the enemy for 2 turns.
Shocking Slap Electric Physical 3 58 100 30 0 Regular move. No extra feature.
Direct Current Electric Physical 3 101 100 30 0 This move requires 2 turns to deal damage to the enemy.
Stationary Voltage Electric Physical 4 1 91 25 0 This move deals 60 damage, as long as the enemy is not immune.
Immobilizing Shock Electric Physical 4 42 93 25 0 20% chance to make the enemy Paralyze. 
Electric Cage Electric Physical 4 42 94 25 0 Traps the enemy for 4 turns.
Last Shock Electric Physical 4 55 83 25 0 Double damage if the user has less than 50% of their HP.
Thunder Claw Electric Physical 4 62 88 25 0 Traps the enemy for 2 turns. 10% chance to make the enemy Cringe. 
Reckless Charge Electric Physical 4 72 85 25 0 24% Recoil damage.
Thunder Jolt Electric Physical 4 81 89 25 0 Regular move. No extra feature.
Unstable Voltage Electric Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Electric Shock Electric Physical 5 46 92 20 0 10% chance to make the enemy Confuse. 10% chance to make the enemy Cringe. 
Poison Transmission Electric Physical 5 60 80 20 0 User recovers 10% of the damage dealt. 20% chance to make the enemy Poison. 
Lag Bolt Electric Physical 5 80 83 20 0 12% Recoil damage. This move decreases enemy monster's Speed stat 1 stage. 
Nitro Blast Electric Physical 5 86 85 20 0 21% chance to make the enemy Burn.  12% Recoil damage.
High Voltage Electric Physical 5 122 72 20 0 Regular move. No extra feature.
Magnetic Charge Electric Physical 6 1 82 15 0 This move deals 32 damage, as long as the enemy is not immune. This move increases the move using monster's SpAttack stat 1 stage. 10% chance to make the enemy Sleep. 
Electric Blade Electric Physical 6 1 88 15 -1 This move deals 99 damage, as long as the enemy is not immune. 45% chance to make the enemy Bleeding. 
Electric Strike Electric Physical 6 57 90 15 0 22% chance to make the enemy Sleep. 10% chance to make the enemy Freeze. 
Thunder Crash Electric Physical 6 89 73 15 0 Double damage if the enemy has a status problem.
Cleansing Spark Electric Physical 6 90 72 15 0 Removes all stat changes from the enemy and the user, positive and negative. 18% chance to make the enemy Confuse. 
Mega Thunderball Electric Physical 6 98 90 15 0 Regular move. No extra feature.
Tropic Thunder Electric Physical 6 140 68 15 0 Regular move. No extra feature.
Proton Outburst Electric Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Lightning Strike Electric Physical 7 77 80 12 0 Randomly decreases 2 of the enemy's stats by 2 stages.
Ionosphere Thunder Electric Physical 7 111 65 12 0 This move increases the move using monster's SpDefense stat 2 stages. 10% chance to make the enemy Sleep. 
Energy Blast Electric Physical 7 116 74 12 0 This move has a 10% chance of increasing all the user's stats by 1 stage. 12% Recoil damage.
Voltage Power Electric Physical 8 1 80 10 0 This move deals 60 damage, as long as the enemy is not immune. This move increases the move using monster's Defense stat 1 stage. 10% chance to make the enemy Paralyze. 
Shocking Ambush Electric Physical 8 105 79 10 1 This move decreases enemy monster's Speed stat 1 stage.  Traps the enemy for 2 turns.
Thunder Shot Electric Physical 8 109 79 10 0 Regular move. No extra feature.
Positive Bolt Electric Physical 8 147 74 10 -1 Regular move. No extra feature.
Shock Bite Electric Physical 8 148 73 10 0 Regular move. No extra feature.
Critical Mass Electric Physical 8 207 59 10 0 Regular move. No extra feature.
Rampage Shock Electric Physical 9 92 66 8 0 Double damage if the enemy has a status problem. Increases Critical Hit chance by 1 stages.
Voltage Release Electric Physical 9 140 58 8 0 Double damage if the enemy strikes first this turn. 10% chance to make the enemy Freeze.  Removes all stat changes from the enemy and the user, positive and negative. 10% chance to make the enemy Confuse. 
Channel Self Electric Physical 9 210 62 8 0 36% Recoil damage. Double damage if the user has less than 50% of their HP.
Coma Volt Electric Physical 9 511 52 8 0 20% chance to make the enemy Confuse.  Fails if the enemy is not Sleeping.
Taser Alarm Electric Physical 10 86 63 5 0 Double damage if the enemy is Sleeping Randomly decreases 2 of the enemy's stats by 2 stages. 10% chance to make the enemy Sleep. 
Venom Shock Electric Physical 10 96 59 5 0 91% chance to make the enemy Poison.  Randomly increases 1 of the user's stats by 2 stages.
Status Shock Electric Physical 10 110 62 5 0 67% chance to make the enemy Burn. 22% chance to make the enemy Bleeding. 10% chance to make the enemy Confuse.  Extra damage, 12% of enemy's HP.
Electro Harpoon Electric Physical 10 165 55 5 0 Regular move. No extra feature.
Rolling Thunder Electric Physical 10 237 49 5 0 26% Recoil damage. This move decreases enemy monster's SpAttack stat 2 stages.  User recovers 10% of the damage dealt. Extra damage, 12% of enemy's HP.
Nitro Punch Electric Physical 10 307 54 5 -1 Regular move. No extra feature.
Long Fuse Electric Physical 10 325 55 5 0 This move requires 2 turns to deal damage to the enemy. 30% chance to make the enemy Cringe. This move increases the move using monster's SpAttack stat 1 stage. 
Electric Speed Electric Special 1 20 100 40 0 This move increases the move using monster's Speed stat 1 stage. 
Wire Tapping Electric Special 1 20 100 40 0 User recovers 10% of the damage dealt.
Paralyze Shock Electric Special 1 22 96 40 0 10% chance to make the enemy Paralyze. 
Lightning Jab Electric Special 1 23 100 40 -1 User recovers 10% of the damage dealt. Critical Hit chance +1.
Zap Electric Special 1 25 95 40 -1 User recovers 28% of their maximum HP.
Magnetic Poisoning Electric Special 2 21 100 35 0 19% chance to make the enemy Poison. 
Sparks Electric Special 2 25 100 35 0 User recovers 10% of their maximum HP.
Amperage Jolt Electric Special 2 30 97 35 0 22% chance to make the enemy Bleeding. 
Lightning Horn Electric Special 2 36 100 35 0 Regular move. No extra feature.
Static Swap Electric Special 2 50 100 35 0 The user and enemy swap all stat changes, positive and negative.
Jump Start Electric Special 3 29 100 30 -1 Double damage if the user has less than 50% of their HP. 19% chance to make the enemy Poison.  Randomly decreases 1 of the enemy's stats by 2 stages.
Bad Circuit Electric Special 3 38 99 30 0 Randomly decreases 1 of the enemy's stats by 2 stages. 12% Recoil damage.
Lightning Shock Electric Special 3 38 100 30 1 Regular move. No extra feature.
Lightning Whip Electric Special 3 41 88 30 0 This move increases the move using monster's Attack stat 2 stages. 
Voltage Orb Electric Special 3 45 88 30 1 Regular move. No extra feature.
Electrick Bolt Electric Special 3 61 91 30 0 Regular move. No extra feature.
Trick Spark Electric Special 3 89 76 30 0 Regular move. No extra feature.
Electrocuttery Electric Special 4 36 100 25 0 41% chance to make the enemy Bleeding. 
Static Poison Electric Special 4 42 99 25 0 43% chance to make the enemy Poison. 
Lightning Reset Electric Special 4 45 90 25 0 10% chance to make the enemy Sleep.  Removes all stat changes from the enemy and the user, positive and negative.
Polar Magnetism Electric Special 4 46 92 25 0 This move decreases enemy monster's SpAttack stat 1 stage. 10% chance to make the enemy Freeze. 
Mega Blast Electric Special 4 55 90 25 0 Double damage if the enemy strikes first this turn.
Techno Shock Electric Special 4 59 93 25 0 Regular move. No extra feature.
Electro Bomb Electric Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Static Slice Electric Special 5 1 75 20 0 This move deals 30 damage, as long as the enemy is not immune. 18% chance to make the enemy Bleeding. 
Tesla Coil Electric Special 5 1 75 20 0 10% chance to make the enemy Cringe.  This move deals 30 damage, as long as the enemy is not immune.
Voice Shock Electric Special 5 46 88 20 0 20% chance to make the enemy Bleeding.  Randomly decreases 1 of the enemy's stats by 2 stages.
Vengeance Spark Electric Special 5 49 96 20 0 10% chance to make the enemy Paralyze.  Removes all stat changes from the enemy and the user, positive and negative.
Lightning Power Electric Special 5 54 87 20 0 This move has a 5% chance of increasing all the user's stats by 1 stage. 10% chance to make the enemy Confuse. 
Lightning Bolt Electric Special 5 67 83 20 0 This move increases the move using monster's SpAttack stat 1 stage.  User recovers 10% of their maximum HP.
Electro Beam Electric Special 5 73 89 20 0 Regular move. No extra feature.
Electric Power Electric Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Electronic Waves Electric Special 6 49 86 15 0 This move decreases enemy monster's SpDefense stat 1 stage.  Double damage if the user has less than 50% of their HP.
Thunder Storm Electric Special 6 55 88 15 0 This move increases the move using monster's Defense stat 2 stages. This move decreases enemy monster's Attack stat 1 stage. 
Super Shock Electric Special 6 64 89 15 0 This move decreases enemy monster's SpAttack stat 3 stages. 
Electrode Spark Electric Special 6 76 78 15 0 Double damage if the user has less than 50% of their HP. User recovers 10% of the damage dealt.
Thunder Fall Electric Special 6 104 83 15 0 Regular move. No extra feature.
Thunder Meteor Electric Special 6 122 76 15 0 26% Recoil damage. 10% chance to make the enemy Paralyze. 
Vengeful Voltage Electric Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
EMP Blast Electric Special 7 60 76 12 0 This move decreases enemy monster's Speed stat 2 stages.  Traps the enemy for 2 turns.
Proton Shield Electric Special 7 75 77 12 0 User recovers 30% of their maximum HP.
Giga Thunderer Electric Special 7 76 83 12 0 This move decreases enemy monster's Evasion stat 1 stage. 10% chance to make the enemy Sleep. 
Fuse Breaker Electric Special 7 91 80 12 0 Removes all stat changes from the enemy and the user, positive and negative. 10% chance to make the enemy Confuse.  12% Recoil damage.
Arc Blast Electric Special 7 95 75 12 0 40% chance to make the enemy Poison. 10% chance to make the enemy Freeze. 
Shock Shot Electric Special 7 111 82 12 0 Regular move. No extra feature.
Level Arc Electric Special 8 1 70 10 0 Power varies, but increases with the user's level.
Power Drain Electric Special 8 89 79 10 0 Removes all stat changes from the enemy, positive and negative.
Electrode Beam Electric Special 8 108 79 10 1 Regular move. No extra feature.
Spark Slap Electric Special 8 127 63 10 0 User recovers 27% of the damage dealt. 10% chance to make the enemy Confuse. 
Magnetic Ball Electric Special 8 138 79 10 0 Regular move. No extra feature.
Draining Strike Electric Special 8 262 78 10 0 After attacking, the user must rest a turn. Randomly increases 1 of the user's stats by 2 stages.
Thunder Clap Electric Special 8 308 65 10 0 After attacking, the user must rest a turn. 10% chance to make the enemy Confuse. 
Rocket Lightning Electric Special 8 335 56 10 0 User recovers 10% of the damage dealt. After attacking, the user must rest a turn.
Magnetic Pulse Electric Special 9 1 58 8 0 This move deals 52 damage, as long as the enemy is not immune. 18% chance to make the enemy Freeze.  User recovers 10% of their maximum HP.
Electric Shaker Electric Special 9 89 71 8 0 40% chance to make the enemy Cringe.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Dynamic Thunder Electric Special 9 123 63 8 0 Double damage if the enemy is Sleeping 60% chance to make the enemy Bleeding. 
Chain Lightning Electric Special 9 135 62 8 0 42% chance to make the enemy Sleep.  Removes all stat changes from the enemy and the user, positive and negative.
Boundless Energy Electric Special 9 247 52 8 0 Regular move. No extra feature.
Thunder Trap Electric Special 9 286 71 8 0 Traps the enemy for 4 turns. After attacking, the user must rest a turn.
Thundering Blow Electric Special 10 1 58 5 0 This move increases the move using monster's SpAttack stat 1 stage. 10% chance to make the enemy Sleep.  This move deals 31 damage, as long as the enemy is not immune. 12% Recoil damage. 20% chance to make the enemy Bleeding. 
Volt Crash Electric Special 10 1 60 5 0 Cures the user of all status problems. This move decreases enemy monster's Attack stat 2 stages.  This move deals 29 damage, as long as the enemy is not immune.
Shock Blast Electric Special 10 1 66 5 0 Extra damage, 53% of enemy's HP. This move deals 30 damage, as long as the enemy is not immune.
Mage Chains Electric Special 10 109 60 5 0 This move decreases enemy monster's SpAttack stat 3 stages.  This move has a 16% chance of increasing all the user's stats by 1 stage.
Slicing Maelstrom Electric Special 10 147 59 5 0 This attack will not drop an enemy below 1 HP. 22% Recoil damage.
Lightning Beam Electric Special 10 157 58 5 0 Regular move. No extra feature.
Lightning Field Electric Special 10 188 59 5 0 Regular move. No extra feature.
Electric Hum Electric Status 1 1 1000 40 0 20% chance to make the enemy Confuse. 
Magnetic Armor Electric Status 1 1 1000 40 0 This move increases the move using monster's Defense stat 2 stages. 
Electric Mime Electric Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Repel Clouds Electric Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Thunder Clouds Electric Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Paralyzing Glare Electric Status 2 1 1000 35 -2 Randomly decreases 1 of the enemy's stats by 5 stages. Randomly increases 2 of the user's stats by 2 stages. 10% chance to make the enemy Paralyze. 
Short Circuit Electric Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Alternate Current Electric Status 2 1 1000 35 0 Randomly decreases 1 of the enemy's stats by 2 stages. 18% chance to make the enemy Burn. 10% chance to make the enemy Freeze. 
Blackout Electric Status 2 1 1000 35 0 This move decreases enemy monster's SpDefense stat 2 stages. 10% chance to make the enemy Sleep. 
Charged Air Electric Status 2 1 1000 35 0 Increases Critical Hit chance by 1 stages. 10% chance to make the enemy Cringe. 
Cold Power Electric Status 2 1 1000 35 0 28% chance to make the enemy Freeze. 
Lightning Dance Electric Status 2 1 1000 35 0 Randomly increases 2 of the user's stats by 2 stages.
Lightning Force Electric Status 2 1 1000 35 0 Cures the user of all status problems.
Nerve Damage Electric Status 3 1 1000 30 -2 42% chance to make the enemy Cringe. This move decreases enemy monster's SpDefense stat 2 stages. This move decreases enemy monster's SpAttack stat 1 stage. 
Burning Sparks Electric Status 3 1 1000 30 0 This move has a 5% chance of increasing all the user's stats by 1 stage. 40% chance to make the enemy Burn. 
Radio Cleansing Electric Status 4 1 1000 25 0 Cures the user of all status problems. This move affects the entire team.
Shining Cure Electric Status 4 1 1000 25 0 Cures the user of all status problems. Randomly increases 1 of the user's stats by 2 stages.
Cauterize Electric Status 5 1 1000 20 0 10% chance to make the enemy Paralyze. This move increases the move using monster's SpDefense stat 1 stage. This move increases the move using monster's SpAttack stat 1 stage. 22% chance to make the enemy Burn. 
Energize Electric Status 5 1 1000 20 0 This move increases the move using monster's SpAttack stat 3 stages. This move increases the move using monster's Speed stat 1 stage. 
Thunder Rush Electric Status 5 1 1000 20 0 32% chance to make the enemy Cringe. This move increases the move using monster's Speed stat 1 stage. 
Crippling Shock Electric Status 6 1 1000 15 0 67% chance to make the enemy Poison. 10% chance to make the enemy Confuse. 10% chance to make the enemy Freeze. 
Grand Thunder Electric Status 6 1 1000 15 0 10% chance to make the enemy Freeze. 36% chance to make the enemy Poison.  Removes all stat changes from the enemy and the user, positive and negative. This move decreases enemy monster's Defense stat 1 stage. 
Electric Ray Electric Status 7 1 1000 12 0 27% chance to make the enemy Cringe.  Removes all stat changes from the enemy and the user, positive and negative. 19% chance to make the enemy Burn. 
Electro Regen Electric Status 7 1 1000 12 0 User recovers 32% of their maximum HP. This move decreases enemy monster's SpAttack stat 1 stage. This move decreases enemy monster's Defense stat 1 stage. 
Shocking Regen Electric Status 7 1 1000 12 0 User recovers 51% of their maximum HP.
Stun Bolt Electric Status 7 1 1000 12 0 10% chance to make the enemy Paralyze. This move increases the move using monster's Evasion stat 2 stages. 
Taser Electric Status 7 1 1000 12 0 This move decreases enemy monster's Defense stat 3 stages. 10% chance to make the enemy Freeze. This move decreases enemy monster's Attack stat 1 stage. 
Atomic Wave Electric Status 8 1 1000 10 -2 18% chance to make the enemy Paralyze.  Increases Critical Hit chance by 3 stages. 37% chance to make the enemy Burn. 
Electrical Cannon Electric Status 8 1 1000 10 -1 47% chance to make the enemy Freeze. 67% chance to make the enemy Poison. 
Electric Rage Electric Status 9 1 1000 8 0 37% chance to make the enemy Sleep. This move decreases enemy monster's Speed stat 2 stages. This move increases the move using monster's Attack stat 1 stage. 
Lightning Blitz Electric Status 9 1 1000 8 0 10% chance to make the enemy Paralyze. 60% chance to make the enemy Bleeding.  This move has a 5% chance of increasing all the user's stats by 1 stage. This move decreases enemy monster's Evasion stat 1 stage. 
Magnetic Force Electric Status 9 1 1000 8 0 This move decreases enemy monster's Attack stat 2 stages. This move increases the move using monster's Evasion stat 1 stage. 30% chance to make the enemy Confuse. 
Volt Strike Electric Status 9 1 1000 8 0 This move increases the move using monster's Attack stat 2 stages.  Randomly decreases 2 of the enemy's stats by 2 stages. User recovers 10% of their maximum HP. This move decreases enemy monster's Speed stat 1 stage. 
Reset Spark Electric Status 9 1 1000 8 1 41% chance to make the enemy Freeze.  Removes all stat changes from the enemy and the user, positive and negative.
Polar Repulse Electric Status 9 1 1000 8 2 This move decreases enemy monster's Attack stat 3 stages. 
Electric Charge Electric Status 10 1 1000 5 0 46% chance to make the enemy Confuse.  Randomly decreases 1 of the enemy's stats by 5 stages.
Electrical Surge Electric Status 10 1 1000 5 0 This move increases the move using monster's SpDefense stat 3 stages.  Randomly increases 1 of the user's stats by 2 stages. 44% chance to make the enemy Confuse. 
Arm Strike Fighting Physical 1 20 100 40 0 This move decreases enemy monster's Attack stat 1 stage. 
Knockout Kick Fighting Physical 1 20 100 40 0 10% chance to make the enemy Sleep. 
Swift Jab Fighting Physical 1 20 100 40 0 This move increases the move using monster's SpDefense stat 1 stage. 
Dash Hook Fighting Physical 1 21 100 40 0 This move increases the move using monster's Speed stat 1 stage. 
Thrust Fighting Physical 1 29 86 40 0 12% Recoil damage.
Head Spin Fighting Physical 1 40 96 40 0 Regular move. No extra feature.
Blazing Kick Fighting Physical 2 26 100 35 0 21% chance to make the enemy Burn. 
Warrior Strike Fighting Physical 2 32 91 35 0 Extra damage, 12% of enemy's HP.
Recovery Punch Fighting Physical 2 35 96 35 0 User recovers 10% of the damage dealt.
Quick Fist Fighting Physical 2 36 100 35 0 Regular move. No extra feature.
Full Nelson Fighting Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Boxing Barrage Fighting Physical 3 20 100 30 0 10% chance to make the enemy Sleep.  User strikes 2-3 times in a row.
Unique Combo Fighting Physical 3 20 100 30 0 User strikes 2-4 times in a row.
Burning Uppercut Fighting Physical 3 31 100 30 0 18% chance to make the enemy Burn. 10% chance to make the enemy Cringe. 
Power Punch Fighting Physical 3 36 100 30 0 20% chance to make the enemy Cringe. 
Punch Fighting Physical 3 59 94 30 0 Regular move. No extra feature.
Kick Fighting Physical 3 64 99 30 0 Regular move. No extra feature.
Grudge Fighting Physical 4 38 97 25 0 Increases Critical Hit chance by 1 stages.
Tiger Claw Fighting Physical 4 43 90 25 0 Randomly increases 1 of the user's stats by 2 stages. User recovers 10% of the damage dealt.
Finishing Blow Fighting Physical 4 43 96 25 0 Double damage if the enemy is Sleeping
Frost Bash Fighting Physical 4 48 78 25 0 22% chance to make the enemy Freeze. 
Concentration Punch Fighting Physical 4 57 94 25 1 Regular move. No extra feature.
Bear Down Fighting Physical 4 87 81 25 0 Regular move. No extra feature.
Super Strength Fighting Physical 5 1 74 20 0 This move deals 65 damage, as long as the enemy is not immune.
Flash Chop Fighting Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Heart Smash Fighting Physical 5 44 96 20 0 User recovers 10% of their maximum HP. 18% chance to make the enemy Bleeding. 
Gyral Thrust Fighting Physical 5 52 95 20 0 41% chance to make the enemy Bleeding. 
Super Kick Fighting Physical 5 55 90 20 0 This move has a 10% chance of increasing all the user's stats by 1 stage.
First Blood Fighting Physical 5 60 79 20 0 Double damage if the enemy strikes first this turn.
Jet Kick Fighting Physical 5 71 95 20 0 Regular move. No extra feature.
Furious Fist Fighting Physical 5 182 94 20 -2 This move decreases enemy monster's Evasion stat 1 stage.  Fails if the enemy is not Sleeping. This move decreases enemy monster's Attack stat 1 stage. 
Battle Roar Fighting Physical 6 60 88 15 0 User recovers 19% of their maximum HP. This move increases the move using monster's SpDefense stat 1 stage. 
Fast Punch Fighting Physical 6 80 69 15 0 This move increases the move using monster's SpAttack stat 2 stages. 10% chance to make the enemy Sleep. 
Fighting Spirit Fighting Physical 6 88 70 15 0 Randomly increases 2 of the user's stats by 2 stages.
Lucky Punch Fighting Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Shoulder Bash Fighting Physical 7 67 80 12 0 This move has a 15% chance of increasing all the user's stats by 1 stage.
Chest Blow Fighting Physical 7 72 84 12 0 32% chance to make the enemy Paralyze. 
Atomic Punch Fighting Physical 7 101 67 12 0 Increases Critical Hit chance by 1 stages. This move increases the move using monster's SpDefense stat 1 stage. 
Triangle Kick Fighting Physical 7 119 84 12 0 Regular move. No extra feature.
Swift Reaction Fighting Physical 7 151 65 12 0 Regular move. No extra feature.
High Knee Fighting Physical 8 1 73 10 0 This move has a 5% chance of increasing all the user's stats by 1 stage. 10% chance to make the enemy Sleep.  This move deals 65 damage, as long as the enemy is not immune.
Lariat Fighting Physical 8 108 65 10 1 Removes all stat changes from the enemy and the user, positive and negative. This move decreases enemy monster's SpDefense stat 1 stage. 
Lunge Attack Fighting Physical 8 118 76 10 0 Regular move. No extra feature.
Strong Jab Fighting Physical 8 137 76 10 0 Regular move. No extra feature.
Bone Crack Fighting Physical 8 140 78 10 0 Regular move. No extra feature.
Stinging Smack Fighting Physical 8 158 66 10 0 Regular move. No extra feature.
Merciless Ravage Fighting Physical 8 309 73 10 0 Fails if the enemy is not Sleeping. User recovers 10% of the damage dealt.
Round Kick Fighting Physical 9 1 63 8 2 This move deals 31 damage, as long as the enemy is not immune.
Confidence Breaker Fighting Physical 9 1 71 8 0 Randomly decreases 1 of the enemy's stats by 5 stages. This move increases the move using monster's Speed stat 1 stage.  This move deals 30 damage, as long as the enemy is not immune.
Careful Jab Fighting Physical 9 118 67 8 0 This attack will not drop an enemy below 1 HP. This move increases the move using monster's Defense stat 1 stage. 
Vertical Stomp Fighting Physical 9 132 58 8 0 This move decreases enemy monster's Evasion stat 2 stages. 10% chance to make the enemy Confuse. 
Spinning Strike Fighting Physical 9 159 73 8 0 Regular move. No extra feature.
Pinpoint Fighting Physical 9 214 59 8 0 Regular move. No extra feature.
Pulverize Fighting Physical 10 81 49 5 0 Critical Hit chance +2. User strikes 2-4 times in a row.
Smash Fighting Physical 10 119 57 5 0 This move increases the move using monster's Defense stat 3 stages. This move decreases enemy monster's Attack stat 3 stages. 
Focus Blast Fighting Physical 10 154 54 5 0 Randomly increases 2 of the user's stats by 3 stages. 10% chance to make the enemy Sleep. 
Energy Transformation Fighting Physical 10 176 51 5 1 This move decreases enemy monster's SpDefense stat 3 stages. 10% chance to make the enemy Sleep. 
Clothesline Fighting Physical 10 279 46 5 0 Regular move. No extra feature.
Crowd Pleaser Fighting Physical 10 406 56 5 0 12% Recoil damage. After attacking, the user must rest a turn. Double damage if the user has less than 50% of their HP.
Frost Jab Fighting Special 1 20 100 40 0 10% chance to make the enemy Freeze. 
Spinning Jab Fighting Special 1 20 100 40 0 10% chance to make the enemy Confuse. 
Leg Sweep Fighting Special 1 21 100 40 0 This move decreases enemy monster's Speed stat 1 stage. 
Head Strike Fighting Special 1 23 100 40 0 10% chance to make the enemy Cringe. 
Spine Kick Fighting Special 1 28 91 40 0 10% chance to make the enemy Paralyze. 
Frustration Blow Fighting Special 2 25 100 35 0 This move has a 5% chance of increasing all the user's stats by 1 stage.
Tardy Uppercut Fighting Special 2 26 100 35 -1 Double damage if the enemy strikes first this turn. 18% chance to make the enemy Bleeding. 
Sharp Blow Fighting Special 2 28 100 35 0 19% chance to make the enemy Bleeding. 
Headlock Fighting Special 2 32 100 35 0 20% chance to make the enemy Bleeding. 
Spiral Blow Fighting Special 2 41 80 35 0 This move increases the move using monster's SpAttack stat 1 stage. 
Bending Kick Fighting Special 2 46 100 35 0 Regular move. No extra feature.
Martial Attack Fighting Special 2 50 100 35 0 The user and enemy swap all stat changes, positive and negative.
Slide Kick Fighting Special 2 51 100 35 0 Regular move. No extra feature.
Stronger Matter Fighting Special 2 60 95 35 0 Regular move. No extra feature.
Focused Brawl Fighting Special 2 63 94 35 -1 Regular move. No extra feature.
Knockout Fighting Special 3 30 97 30 0 Randomly decreases 1 of the enemy's stats by 3 stages.
Head Kick Fighting Special 3 35 95 30 0 10% chance to make the enemy Confuse. This move increases the move using monster's Attack stat 1 stage. 
Toxic Punch Fighting Special 3 36 98 30 0 20% chance to make the enemy Poison.  Removes all stat changes from the enemy and the user, positive and negative.
Jump Kick Fighting Special 3 37 100 30 0 This move increases the move using monster's Attack stat 2 stages. 
Axe Kick Fighting Special 3 42 95 30 0 This move increases the move using monster's Speed stat 2 stages. 
Fighter Blast Fighting Special 4 42 92 25 1 Regular move. No extra feature.
Acceleration Jab Fighting Special 4 44 93 25 0 This move increases the move using monster's Speed stat 1 stage. 10% chance to make the enemy Cringe. 
Defense Breaker Fighting Special 4 53 78 25 0 This move decreases enemy monster's Defense stat 2 stages. 
Sumo Slam Fighting Special 4 54 82 25 0 User recovers 20% of their maximum HP.
Nimble Kick Fighting Special 4 54 85 25 1 Regular move. No extra feature.
Skull Crusher Fighting Special 4 109 99 25 0 This move requires 2 turns to deal damage to the enemy.
Total Draw Fighting Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Submission Fighting Special 5 44 86 20 0 Traps the enemy for 4 turns.
Power Lunge Fighting Special 5 46 96 20 0 This move decreases enemy monster's SpAttack stat 2 stages. 
Rappel Jab Fighting Special 5 54 89 20 0 Extra damage, 12% of enemy's HP. User recovers 10% of their maximum HP.
Stone Smash Fighting Special 5 69 74 20 0 10% chance to make the enemy Cringe. This move decreases enemy monster's SpDefense stat 1 stage. 
Fighter Aura Fighting Special 5 70 82 20 0 Removes all stat changes from the enemy and the user, positive and negative. Randomly decreases 1 of the enemy's stats by 2 stages.
Berserk Punch Fighting Special 5 77 77 20 0 User recovers 19% of the damage dealt.
Iron Punch Fighting Special 5 84 75 20 1 Regular move. No extra feature.
Painful Punch Fighting Special 5 94 88 20 0 Regular move. No extra feature.
Timed Punch Fighting Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Rapid Kicks Fighting Special 6 30 86 15 0 10% chance to make the enemy Paralyze.  User strikes 2-3 times in a row. 10% chance to make the enemy Confuse. 
Overpower Fighting Special 6 61 84 15 0 Double damage if the enemy is Sleeping This move has a 5% chance of increasing all the user's stats by 1 stage.
Calf Kick Fighting Special 6 69 82 15 0 This move decreases enemy monster's Evasion stat 1 stage.  Randomly decreases 1 of the enemy's stats by 2 stages.
Power Rest Fighting Special 6 74 70 15 0 Cures the user of all status problems.
Body Punch Fighting Special 6 89 80 15 0 Traps the enemy for 4 turns. This move decreases enemy monster's Defense stat 1 stage. 
Power Smash Fighting Special 6 97 69 15 0 36% chance to make the enemy Bleeding.  12% Recoil damage.
Aggravated Strike Fighting Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Leeching Punch Fighting Special 7 58 86 12 0 User recovers 29% of the damage dealt.
Hurricane Kick Fighting Special 7 70 78 12 0 Double damage if the enemy strikes first this turn. Extra damage, 12% of enemy's HP.
Supernatural Blow Fighting Special 7 124 84 12 0 Regular move. No extra feature.
Thousand Punch Fighting Special 7 142 69 12 0 Regular move. No extra feature.
Thousand Kick Fighting Special 7 150 71 12 0 Regular move. No extra feature.
Shooting Jab Fighting Special 8 1 70 10 0 Power varies, but increases with the user's level.
Shin Splitter Fighting Special 8 86 70 10 0 10% chance to make the enemy Confuse.  User recovers 30% of the damage dealt.
Elemental Punch Fighting Special 8 106 65 10 0 41% chance to make the enemy Burn. 10% chance to make the enemy Confuse. 10% chance to make the enemy Freeze. 
Million Fist Fighting Special 8 113 76 10 0 User recovers 20% of their maximum HP. This move decreases enemy monster's Attack stat 1 stage.  12% Recoil damage.
Color Punch Fighting Special 8 145 56 10 0 Randomly inflicts a status problem on the enemy.
Bone Breaker Fighting Special 8 185 67 10 0 Regular move. No extra feature.
Gorilla Strength Fighting Special 9 122 61 8 0 10% chance to make the enemy Freeze.  Double damage if the user has less than 50% of their HP. This move decreases enemy monster's Defense stat 1 stage. 20% chance to make the enemy Poison. 
Fighter Roar Fighting Special 9 138 58 8 1 This move has a 14% chance of increasing all the user's stats by 1 stage.
Hammer Fist Fighting Special 9 148 59 8 0 Randomly increases 1 of the user's stats by 3 stages. Double damage if the user has less than 50% of their HP. 20% chance to make the enemy Burn. 
Flying Knee Fighting Special 9 172 57 8 0 Regular move. No extra feature.
Charged Offense Fighting Special 9 455 65 8 0 This move requires 3 turns to deal damage to the enemy. This move decreases enemy monster's SpDefense stat 1 stage. 
Delaying Strike Fighting Special 10 1 50 5 0 This move deals 54 damage, as long as the enemy is not immune. This move requires 3 turns to deal damage to the enemy.
Brutal Slam Fighting Special 10 105 58 5 0 This move decreases enemy monster's Speed stat 2 stages.  User recovers 10% of the damage dealt. Cures the user of all status problems.
Focus Strike Fighting Special 10 148 50 5 0 This move decreases enemy monster's Evasion stat 3 stages. 
Powerful Stance Fighting Special 10 156 49 5 -2 Randomly inflicts a status problem on the enemy. Double damage if the enemy has a status problem. Extra damage, 40% of enemy's HP.
Surprising Strike Fighting Special 10 184 51 5 0 Increases Critical Hit chance by 2 stages. 22% chance to make the enemy Confuse. 
Fighter Beam Fighting Special 10 263 52 5 0 Regular move. No extra feature.
Force Pulse Fighting Special 10 409 48 5 -2 Regular move. No extra feature.
Fighter Surge Fighting Status 1 1 1000 40 -2 94% chance to make the enemy Bleeding. 10% chance to make the enemy Freeze. 
Cryptic Stance Fighting Status 1 1 1000 40 0 10% chance to make the enemy Confuse.  Randomly decreases 1 of the enemy's stats by 2 stages.
Feint Hands Fighting Status 1 1 1000 40 0 20% chance to make the enemy Confuse. 
Counter Strike Fighting Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Fighting Weather Fighting Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Nimbus Stance Fighting Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Balance Force Fighting Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Shattering Sweep Fighting Status 2 1 1000 35 0 This move decreases enemy monster's Speed stat 3 stages. 
Clean Start Fighting Status 3 1 1000 30 -2 Removes all stat changes from the enemy, positive and negative. Randomly increases 1 of the user's stats by 5 stages.
Breeze Breaker Fighting Status 3 1 1000 30 0 10% chance to make the enemy Freeze.  User recovers 21% of their maximum HP.
Full Focus Fighting Status 3 1 1000 30 0 Increases Critical Hit chance by 1 stages. Randomly increases 1 of the user's stats by 2 stages.
High Kick Fighting Status 3 1 1000 30 0 Removes all stat changes from the enemy and the user, positive and negative. 20% chance to make the enemy Sleep. 
Rigorous Stance Fighting Status 4 1 1000 25 0 Increases Critical Hit chance by 2 stages.
Second Wind Fighting Status 4 1 1000 25 0 This move has a 19% chance of increasing all the user's stats by 1 stage.
Sleeping Warrior Fighting Status 4 1 1000 25 0 35% chance to make the enemy Sleep. 
Evil Grudge Fighting Status 6 1 1000 15 0 Increases Critical Hit chance by 2 stages. Randomly decreases 1 of the enemy's stats by 2 stages.
Lethal Blow Fighting Status 6 1 1000 15 0 Randomly inflicts a status problem on the enemy. 20% chance to make the enemy Poison. 
Ragged Blow Fighting Status 6 1 1000 15 0 41% chance to make the enemy Cringe.  User recovers 10% of their maximum HP.
Recoil Strike Fighting Status 6 1 1000 15 0 This move increases the move using monster's Defense stat 1 stage. 85% chance to make the enemy Burn. 
Team Captain Fighting Status 6 1 1000 15 0 Cures the user of all status problems. This move affects the entire team. 18% chance to make the enemy Bleeding. 
Timeout Fighting Status 6 1 1000 15 0 This move decreases enemy monster's SpDefense stat 1 stage.  User recovers 21% of their maximum HP. 20% chance to make the enemy Confuse. 
Ferocity Fighting Status 7 1 1000 12 0 This move has a 5% chance of increasing all the user's stats by 1 stage. Randomly increases 2 of the user's stats by 2 stages. 10% chance to make the enemy Sleep. 
Healing Flame Fighting Status 7 1 1000 12 0 Removes all stat changes from the enemy, positive and negative. 20% chance to make the enemy Burn. 
Warrior Spirit Fighting Status 7 1 1000 12 0 This move decreases enemy monster's SpAttack stat 2 stages.  This move has a 15% chance of increasing all the user's stats by 1 stage.
Rocket Jab Fighting Status 7 1 1000 12 1 This move decreases enemy monster's SpAttack stat 2 stages. 18% chance to make the enemy Burn. 
Toxic Gaze Fighting Status 8 1 1000 10 0 45% chance to make the enemy Cringe. 20% chance to make the enemy Poison. This move decreases enemy monster's Speed stat 1 stage. 
Toxic Potion Fighting Status 8 1 1000 10 0 80% chance to make the enemy Poison.  User recovers 21% of their maximum HP.
War Dance Fighting Status 8 1 1000 10 0 Removes all stat changes from the enemy, positive and negative. Randomly increases 1 of the user's stats by 3 stages.
Nose Punch Fighting Status 9 1 1000 8 -2 This move decreases enemy monster's SpAttack stat 3 stages. This move decreases enemy monster's Defense stat 3 stages. 100% chance to make the enemy Bleeding. 
Liver Punch Fighting Status 9 1 1000 8 0 This move increases the move using monster's Attack stat 3 stages.  Randomly inflicts a status problem on the enemy.
Lure Punch Fighting Status 9 1 1000 8 0 Randomly increases 2 of the user's stats by 1 stages. 20% chance to make the enemy Burn.  This move has a 10% chance of increasing all the user's stats by 1 stage. 22% chance to make the enemy Cringe. 
Thrust Kick Fighting Status 9 1 1000 8 0 55% chance to make the enemy Paralyze. This move increases the move using monster's Defense stat 1 stage.  Randomly decreases 1 of the enemy's stats by 2 stages.
Toxic Mist Fighting Status 9 1 1000 8 1 100% chance to make the enemy Poison. 
Challenge Fighting Status 10 1 1000 5 -1 20% chance to make the enemy Freeze. This move increases the move using monster's Evasion stat 2 stages. 40% chance to make the enemy Cringe. 
Chi Force Fighting Status 10 1 1000 5 0 54% chance to make the enemy Paralyze. 10% chance to make the enemy Confuse.  This move has a 10% chance of increasing all the user's stats by 1 stage.
Status Aura Fighting Status 10 1 1000 5 0 30% chance to make the enemy Freeze. 18% chance to make the enemy Confuse. 20% chance to make the enemy Poison. 21% chance to make the enemy Cringe. 
Flame Tail Fire Physical 1 1 100 40 -1 10% chance to make the enemy Confuse. This move increases the move using monster's Speed stat 1 stage.  This move deals 32 damage, as long as the enemy is not immune.
Leaf Jab Fire Physical 1 1 100 40 0 This move deals 31 damage, as long as the enemy is not immune.
Burning Slap Fire Physical 1 20 100 40 -1 Double damage if the enemy is Sleeping 10% chance to make the enemy Confuse. 
Volcanic Explosion Fire Physical 1 20 100 40 0 20% chance to make the enemy Poison. 
Flame Power Fire Physical 1 23 100 40 0 User recovers 10% of the damage dealt.
Flame Punch Fire Physical 1 25 98 40 0 22% chance to make the enemy Burn. 
Corona Ray Fire Physical 1 31 85 40 -1 User recovers 10% of the damage dealt. This move increases the move using monster's SpAttack stat 1 stage.  Randomly increases 1 of the user's stats by 2 stages.
Scorch Fire Physical 2 25 100 35 0 This move decreases enemy monster's Defense stat 1 stage. 
Fire Bloom Fire Physical 2 27 100 35 0 This move has a 5% chance of increasing all the user's stats by 1 stage.
Rug Burn Fire Physical 2 28 100 35 0 10% chance to make the enemy Confuse. 
Erupting Fire Fire Physical 2 32 97 35 0 10% chance to make the enemy Paralyze. 
Small Blaze Fire Physical 2 53 100 35 0 Regular move. No extra feature.
Singe Fire Physical 2 66 99 35 -1 Regular move. No extra feature.
Extreme Burn Fire Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Flaming Headbutt Fire Physical 3 35 100 30 0 37% chance to make the enemy Bleeding. 
Blue Fire Fire Physical 3 36 100 30 -1 Randomly decreases 2 of the enemy's stats by 2 stages. User recovers 10% of the damage dealt.
Flare Bite Fire Physical 3 42 88 30 0 20% chance to make the enemy Cringe. 
Starfire Explosion Fire Physical 3 52 76 30 0 20% chance to make the enemy Bleeding. 10% chance to make the enemy Confuse. 
Sun Bomb Fire Physical 3 52 93 30 0 Double damage if the weather status is Cloudless.
Flame Dragon Fire Physical 4 44 87 25 0 Traps the enemy for 2 turns. This move increases the move using monster's Defense stat 1 stage. 
Freezing Fire Fire Physical 4 46 100 25 0 Randomly decreases 1 of the enemy's stats by 2 stages. 10% chance to make the enemy Confuse. 
Fire Onrush Fire Physical 4 48 80 25 1 Regular move. No extra feature.
Fire Wheel Fire Physical 4 49 90 25 0 Traps the enemy for 2 turns. 22% chance to make the enemy Burn. 
Flame Fist Fire Physical 4 49 94 25 0 20% chance to make the enemy Sleep. 
Flare Attack Fire Physical 4 58 86 25 -1 Randomly decreases 2 of the enemy's stats by 2 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Fire Arrow Fire Physical 4 60 89 25 1 Regular move. No extra feature.
Magma Burst Fire Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Dual Flame Fire Physical 5 50 94 20 0 Removes all stat changes from the enemy and the user, positive and negative. Traps the enemy for 2 turns.
Mega Burst Fire Physical 5 52 85 20 0 User recovers 10% of the damage dealt. Randomly increases 1 of the user's stats by 2 stages.
Blazing Doom Fire Physical 5 60 95 20 0 This move decreases enemy monster's SpAttack stat 1 stage. 19% chance to make the enemy Poison. 
Blazing Anger Fire Physical 5 65 76 20 0 Double damage if the enemy strikes first this turn.
Flame Armor Fire Physical 5 67 83 20 0 This move increases the move using monster's Evasion stat 1 stage. 
Fire Rain Fire Physical 5 76 96 20 0 22% Recoil damage.
Flame Kick Fire Physical 6 57 80 15 -2 Critical Hit chance +2. 30% chance to make the enemy Confuse. 
Ultimate Destruction Fire Physical 6 61 85 15 0 22% chance to make the enemy Bleeding.  Randomly decreases 1 of the enemy's stats by 2 stages. 10% chance to make the enemy Confuse. 
Flame Burst Fire Physical 6 62 81 15 0 33% chance to make the enemy Paralyze. 
Fire Blazer Fire Physical 6 72 80 15 0 This move decreases enemy monster's Attack stat 3 stages. 
Combustion Fire Physical 6 81 80 15 0 Double damage if the enemy has a status problem.
Fire Beam Fire Physical 6 83 79 15 0 This move decreases enemy monster's Defense stat 3 stages. 
Nebula Blaze Fire Physical 6 90 80 15 0 Regular move. No extra feature.
Furious Flames Fire Physical 6 138 85 15 -1 Regular move. No extra feature.
Flame Pillars Fire Physical 6 155 76 15 0 Traps the enemy for 2 turns. This move requires 2 turns to deal damage to the enemy.
Hyper Blaze Fire Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Final Erupt Fire Physical 7 100 73 12 0 21% chance to make the enemy Confuse. This move decreases enemy monster's SpDefense stat 1 stage. 
Volcanic Disaster Fire Physical 7 114 79 12 0 24% Recoil damage. This move increases the move using monster's SpAttack stat 1 stage. 
Searing Wave Fire Physical 7 157 68 12 0 Regular move. No extra feature.
Wispy Strike Fire Physical 8 71 80 10 0 44% chance to make the enemy Cringe. 
Tall Flames Fire Physical 8 77 73 10 0 Removes all stat changes from the enemy, positive and negative.
Meteor Remnant Fire Physical 8 78 72 10 0 78% chance to make the enemy Poison. 
Royal Flame Fire Physical 8 80 70 10 0 Randomly inflicts a status problem on the enemy.
Heat Blitz Fire Physical 8 107 68 10 0 Randomly decreases 2 of the enemy's stats by 1 stages. This move increases the move using monster's SpDefense stat 1 stage. This move increases the move using monster's SpAttack stat 1 stage. 
Supernova Blast Fire Physical 8 110 67 10 0 Extra damage, 24% of enemy's HP. Traps the enemy for 2 turns. 10% chance to make the enemy Sleep. 
Nova Blast Fire Physical 8 131 73 10 0 Regular move. No extra feature.
Fire Grenade Fire Physical 8 177 84 10 0 21% chance to make the enemy Bleeding.  After attacking, the user must rest a turn.
Ghastly Flame Fire Physical 9 75 72 8 -1 Double damage if the enemy has a status problem. Randomly inflicts a status problem on the enemy.
Magma Wave Fire Physical 9 83 74 8 0 Extra damage, 23% of enemy's HP. 20% chance to make the enemy Confuse. 10% chance to make the enemy Freeze. 
Lava Blast Fire Physical 9 92 68 8 0 20% chance to make the enemy Paralyze.  Extra damage, 32% of enemy's HP.
Ghastly Burn Fire Physical 9 100 69 8 0 Double damage if the weather status is Cloudless. 28% chance to make the enemy Freeze. 
Burning Flame Fire Physical 9 101 70 8 0 Removes all stat changes from the enemy, positive and negative. Randomly increases 1 of the user's stats by 2 stages.
Hyper Flame Fire Physical 10 1 54 5 0 This move deals 100 damage, as long as the enemy is not immune.
Star Fire Fire Physical 10 133 59 5 -1 User recovers 50% of the damage dealt. Randomly increases 2 of the user's stats by 1 stages. This move has a 5% chance of increasing all the user's stats by 1 stage.
Fire Claw Fire Physical 10 139 54 5 -1 Double damage if the enemy strikes first this turn. This move increases the move using monster's Accuracy stat 2 stages.  Critical Hit chance +1.
Fire Chaos Fire Physical 10 141 60 5 -1 20% chance to make the enemy Cringe.  Randomly inflicts a status problem on the enemy. Randomly decreases 1 of the enemy's stats by 3 stages.
Fusion Flame Fire Physical 10 153 49 5 0 20% chance to make the enemy Cringe. This move increases the move using monster's SpDefense stat 3 stages.  Randomly increases 1 of the user's stats by 2 stages.
Fire Blast Fire Physical 10 247 55 5 0 Regular move. No extra feature.
Mega Flame Fire Physical 10 272 55 5 0 This move requires 2 turns to deal damage to the enemy. 22% chance to make the enemy Sleep.  Double damage if the enemy is Sleeping
Power Flame Fire Special 1 20 100 40 0 Traps the enemy for 2 turns.
Fire Cloud Fire Special 1 22 100 40 0 This move decreases enemy monster's Speed stat 1 stage. 
Ember Spark Fire Special 1 23 100 40 0 10% chance to make the enemy Sleep. 
Flame Twister Fire Special 1 25 95 40 0 This move increases the move using monster's SpDefense stat 1 stage. 
Evil Flame Fire Special 1 30 93 40 0 12% Recoil damage.
Partial Burn Fire Special 1 34 100 40 0 Regular move. No extra feature.
Rapid Fire Fire Special 2 28 100 35 0 10% chance to make the enemy Cringe. 
Lava Wave Fire Special 2 29 100 35 0 This move decreases enemy monster's Attack stat 1 stage. 
Alpha Flare Fire Special 2 40 100 35 0 Regular move. No extra feature.
Blazing Boomerang Fire Special 2 50 100 35 0 The user and enemy swap all stat changes, positive and negative.
Heat Blast Fire Special 2 59 86 35 0 Regular move. No extra feature.
Heat Ball Fire Special 3 30 95 30 0 Randomly decreases 1 of the enemy's stats by 2 stages. Traps the enemy for 2 turns.
Ignite Fire Special 3 32 100 30 0 35% chance to make the enemy Burn. 
Fire Burst Fire Special 3 39 100 30 0 12% Recoil damage. This move decreases enemy monster's Defense stat 1 stage. 
Burning Breath Fire Special 3 40 90 30 0 20% chance to make the enemy Paralyze. 
Flare Fire Special 3 42 88 30 0 Double damage if the user has less than 50% of their HP.
Flame Orb Fire Special 3 50 80 30 0 Randomly increases 1 of the user's stats by 2 stages. 10% chance to make the enemy Freeze. 
Flame Barrier Fire Special 4 1 92 25 0 This move increases the move using monster's Defense stat 1 stage.  This move deals 33 damage, as long as the enemy is not immune.
Lava Shooter Fire Special 4 44 94 25 0 This move decreases enemy monster's Attack stat 2 stages. 
Fire Nova Fire Special 4 51 90 25 0 Regular move. No extra feature.
Flame Ray Fire Special 4 54 78 25 0 Randomly increases 1 of the user's stats by 2 stages. This move increases the move using monster's SpAttack stat 1 stage. 
Flare Claw Fire Special 4 96 88 25 0 Regular move. No extra feature.
Blackfire Sword Fire Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Conflagration Fire Special 5 53 94 20 0 Removes all stat changes from the enemy and the user, positive and negative. Extra damage, 12% of enemy's HP.
Blaze Barrier Fire Special 5 58 81 20 0 This move increases the move using monster's SpDefense stat 1 stage.  Randomly decreases 1 of the enemy's stats by 2 stages.
Flame Bolt Fire Special 5 60 92 20 0 This move increases the move using monster's Attack stat 1 stage. 22% chance to make the enemy Bleeding. 
Desert Fire Fire Special 5 72 90 20 0 Regular move. No extra feature.
Lava Leak Fire Special 5 82 89 20 0 Regular move. No extra feature.
Blazing Earth Fire Special 5 89 88 20 0 Regular move. No extra feature.
Lava Pump Fire Special 5 97 82 20 0 Regular move. No extra feature.
Flame Fire Special 5 113 80 20 0 Regular move. No extra feature.
Intense Heat Fire Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Flaming Bash Fire Special 6 46 92 15 0 10% chance to make the enemy Paralyze.  Traps the enemy for 4 turns.
Roaring Flames Fire Special 6 124 78 15 0 Regular move. No extra feature.
Sky Blaze Fire Special 6 146 80 15 -1 Regular move. No extra feature.
Burning Barrage Fire Special 6 162 88 15 0 After attacking, the user must rest a turn.
Burning Ash Fire Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Sound Fire Fire Special 7 1 80 12 0 This move deals 29 damage, as long as the enemy is not immune. Double damage if the enemy is Sleeping
Detonation Fire Special 7 1 83 12 0 23% Recoil damage. This move deals 33 damage, as long as the enemy is not immune.
Slow Burn Fire Special 7 68 78 12 0 This move has a 5% chance of increasing all the user's stats by 1 stage. 21% chance to make the enemy Sleep. 
Fire Whip Fire Special 7 78 75 12 0 Double damage if the enemy is Sleeping 19% chance to make the enemy Bleeding. 
Blazing Rage Fire Special 7 81 80 12 -1 This move has a 20% chance of increasing all the user's stats by 1 stage. Extra damage, 12% of enemy's HP.
Heat Burst Fire Special 7 91 85 12 1 Regular move. No extra feature.
Burning Bow Fire Special 7 92 76 12 0 This move decreases enemy monster's SpDefense stat 1 stage.  User recovers 10% of the damage dealt. 10% chance to make the enemy Confuse. 
Flame Ruins Fire Special 7 137 77 12 0 Regular move. No extra feature.
Fire Storm Fire Special 7 212 68 12 -1 This move requires 2 turns to deal damage to the enemy. 37% chance to make the enemy Poison. 10% chance to make the enemy Paralyze. 
Fireball Fire Special 8 1 70 10 0 Power varies, but increases with the user's level.
Supernova Fire Special 8 102 78 10 0 This move increases the move using monster's Speed stat 3 stages. This move increases the move using monster's Defense stat 1 stage. 
Blazing Claw Fire Special 8 117 63 10 -1 Increases Critical Hit chance by 2 stages. 19% chance to make the enemy Freeze. 
Flame Spout Fire Special 8 120 67 10 0 41% chance to make the enemy Burn.  Randomly increases 1 of the user's stats by 3 stages.
Napalm Fire Special 8 125 64 10 0 43% chance to make the enemy Burn.  Double damage if the user has less than 50% of their HP.
Forest Fire Fire Special 8 187 67 10 0 Regular move. No extra feature.
Crystal Fire Fire Special 9 100 67 8 0 User recovers 51% of their maximum HP.
Bright Flame Fire Special 9 103 65 8 0 User recovers 10% of their maximum HP. This move decreases enemy monster's Evasion stat 1 stage. This move increases the move using monster's Speed stat 1 stage. 10% chance to make the enemy Paralyze. 
Split Blast Fire Special 9 103 69 8 0 Cures the user of all status problems. 22% chance to make the enemy Bleeding. This move decreases enemy monster's Defense stat 1 stage. 
Flaming Kick Fire Special 9 125 59 8 0 Randomly decreases 1 of the enemy's stats by 5 stages. 19% chance to make the enemy Sleep. 
Volcano Wave Fire Special 9 135 70 8 0 Regular move. No extra feature.
Flaming Catapult Fire Special 9 146 58 8 0 19% chance to make the enemy Bleeding.  User recovers 32% of the damage dealt. This move has a 5% chance of increasing all the user's stats by 1 stage.
Striking Flame Fire Special 9 156 55 8 0 Randomly decreases 1 of the enemy's stats by 5 stages. This move increases the move using monster's SpDefense stat 1 stage. 10% chance to make the enemy Paralyze. 
Magma Beam Fire Special 9 270 70 8 0 After attacking, the user must rest a turn. 40% chance to make the enemy Poison. 
Plasma Bomb Fire Special 10 105 58 5 0 81% chance to make the enemy Poison.  Traps the enemy for 4 turns.
Cross Fire Fire Special 10 134 61 5 0 50% chance to make the enemy Freeze.  Traps the enemy for 2 turns.
Melt Down Fire Special 10 145 52 5 0 This move decreases enemy monster's Defense stat 3 stages. 20% chance to make the enemy Sleep. 10% chance to make the enemy Paralyze. 
Wild Fire Fire Special 10 193 49 5 1 Regular move. No extra feature.
Atmosphere Flame Fire Special 10 364 59 5 0 Double damage if the enemy has a status problem. Fails if the enemy is not Sleeping.
Heat Chain Fire Status 1 1 1000 40 0 20% chance to make the enemy Bleeding. This move decreases enemy monster's Speed stat 1 stage. 
Burning Sphere Fire Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Fission Power Fire Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Volcanic Sphere Fire Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Burning Magnet Fire Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Ghost Flare Fire Status 2 1 1000 35 -1 20% chance to make the enemy Cringe. 41% chance to make the enemy Burn. 10% chance to make the enemy Freeze. 
Fire Ring Fire Status 2 1 1000 35 0 This move decreases enemy monster's Defense stat 2 stages.  User recovers 10% of their maximum HP. If the weather status is Cloudless, the user recovers 50% more HP. If the weather status is Cloudy, the user recovers 25% less HP.
Live Coal Fire Status 2 1 1000 35 0 This move increases the move using monster's SpAttack stat 2 stages. 20% chance to make the enemy Burn. 
Summer Fire Status 2 1 1000 35 0 Cures the user of all status problems.
Fiery Eyes Fire Status 3 1 1000 30 -1 Randomly inflicts a status problem on the enemy. Randomly decreases 1 of the enemy's stats by 2 stages.
Flame Gem Fire Status 3 1 1000 30 0 This move decreases enemy monster's Accuracy stat 1 stage.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Heat Shot Fire Status 3 1 1000 30 0 21% chance to make the enemy Cringe. 10% chance to make the enemy Confuse. 
Pyro Punch Fire Status 3 1 1000 30 0 This move increases the move using monster's Speed stat 3 stages. 
Bursting Flame Fire Status 4 1 1000 25 0 36% chance to make the enemy Confuse. 
High Pressure Fire Status 4 1 1000 25 0 This move increases the move using monster's Defense stat 3 stages.  Randomly decreases 1 of the enemy's stats by 2 stages.
Over Baked Fire Status 4 1 1000 25 0 This move increases the move using monster's SpDefense stat 3 stages. This move increases the move using monster's Attack stat 1 stage. 
Warm Breeze Fire Status 5 1 1000 20 1 22% chance to make the enemy Sleep. 
Fire Power Fire Status 6 1 1000 15 -1 This move increases the move using monster's Evasion stat 3 stages. This move decreases enemy monster's Speed stat 1 stage. 
Round Flames Fire Status 6 1 1000 15 0 50% chance to make the enemy Paralyze. 
Final Flame Fire Status 7 1 1000 12 0 10% chance to make the enemy Freeze. This move increases the move using monster's Defense stat 3 stages.  Randomly decreases 1 of the enemy's stats by 2 stages.
Smoldering Diamond Fire Status 7 1 1000 12 0 Randomly decreases 2 of the enemy's stats by 1 stages. Cures the user of all status problems.
Pure Flame Fire Status 8 1 1000 10 0 Cures the user of all status problems. This move decreases enemy monster's Attack stat 2 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Radioactive Flame Fire Status 8 1 1000 10 0 56% chance to make the enemy Poison.  Randomly increases 1 of the user's stats by 5 stages.
Assailant Flames Fire Status 9 1 1000 8 -1 This move decreases enemy monster's Evasion stat 2 stages. 48% chance to make the enemy Sleep. 
Dragon Glory Fire Status 9 1 1000 8 0 This move increases the move using monster's SpDefense stat 1 stage. 18% chance to make the enemy Confuse. This move decreases enemy monster's Attack stat 3 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Hot Recovery Fire Status 9 1 1000 8 0 50% chance to make the enemy Sleep.  User recovers 20% of their maximum HP.
Flare Combustion Fire Status 10 1 1000 5 -1 This move increases the move using monster's Attack stat 3 stages.  This move has a 20% chance of increasing all the user's stats by 1 stage. 65% chance to make the enemy Burn. 
Blazing Temper Fire Status 10 1 1000 5 0 This move increases the move using monster's Attack stat 3 stages. 20% chance to make the enemy Freeze. 10% chance to make the enemy Paralyze. This move decreases enemy monster's Defense stat 1 stage. 19% chance to make the enemy Bleeding. 
Burning Shield Fire Status 10 1 1000 5 0 This move increases the move using monster's Defense stat 3 stages. 22% chance to make the enemy Bleeding. 28% chance to make the enemy Freeze. This move decreases enemy monster's Attack stat 1 stage. 
Ultraviolet Flames Fire Status 10 1 1000 5 0 50% chance to make the enemy Cringe. This move decreases enemy monster's SpDefense stat 2 stages.  Randomly increases 1 of the user's stats by 2 stages.
Blow Over Flying Physical 1 1 100 40 0 This move deals 30 damage, as long as the enemy is not immune.
Intake Flying Physical 1 20 100 40 0 Traps the enemy for 2 turns.
Nefarious Air Flying Physical 1 20 100 40 0 This move increases the move using monster's Attack stat 1 stage. 
Sharp Tailwind Flying Physical 1 22 100 40 0 This move decreases enemy monster's Speed stat 1 stage. 
Wing Armor Flying Physical 1 24 100 40 0 This move increases the move using monster's Defense stat 1 stage. 
Storm Fist Flying Physical 1 36 100 40 0 Regular move. No extra feature.
Twister Kick Flying Physical 1 41 89 40 0 Regular move. No extra feature.
Acrobatics Flying Physical 2 26 100 35 0 Randomly increases 1 of the user's stats by 2 stages.
Sky Slash Flying Physical 2 27 100 35 0 Extra damage, 12% of enemy's HP.
Strong Gust Flying Physical 2 27 100 35 0 10% chance to make the enemy Cringe. 
Plumage Strike Flying Physical 2 28 100 35 0 This move decreases enemy monster's SpAttack stat 1 stage. 
Wing Strike Flying Physical 2 37 100 35 0 Regular move. No extra feature.
Glass Claw Flying Physical 2 48 100 35 0 Regular move. No extra feature.
Dive Bomb Flying Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Vantage Point Flying Physical 3 35 100 30 0 This move increases the move using monster's Accuracy stat 1 stage. 
Afterburners Flying Physical 3 36 100 30 0 10% chance to make the enemy Sleep. 20% chance to make the enemy Burn. 
Giant Claw Flying Physical 4 69 95 25 0 Regular move. No extra feature.
Hawk Spear Flying Physical 4 85 100 25 -1 Regular move. No extra feature.
Air Pressure Flying Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Piercing Tornado Flying Physical 5 47 96 20 0 Double damage if the user has less than 50% of their HP.
Eagle Strike Flying Physical 5 60 80 20 0 21% chance to make the enemy Bleeding.  Randomly decreases 1 of the enemy's stats by 2 stages.
Twister Beak Flying Physical 5 79 86 20 0 Regular move. No extra feature.
Cyclone Dive Flying Physical 5 83 87 20 0 Regular move. No extra feature.
Medic Wing Flying Physical 6 1 91 15 -2 Cures the user of all status problems. This move affects the entire team. This move decreases enemy monster's Attack stat 1 stage.  This move deals 55 damage, as long as the enemy is not immune.
Blazing Soar Flying Physical 6 66 81 15 0 Extra damage, 22% of enemy's HP. 20% chance to make the enemy Burn. 
Sky Dive Flying Physical 6 88 72 15 0 Double damage if the user has less than 50% of their HP. 10% chance to make the enemy Confuse. 
Gallant Uppercut Flying Physical 6 98 86 15 0 Regular move. No extra feature.
Hawks Patience Flying Physical 6 122 84 15 0 This move requires 2 turns to deal damage to the enemy. 10% chance to make the enemy Confuse. 
Onslaught Flying Physical 7 1 75 12 0 Power varies, with a 20% chance of having 40 base power, a 20% chance of having 60 base power, a 15% chance of having 80 base power, a 15% chance of having 100 base power, a 10% chance of having 120 base power, a 10% chance of having 140 base power, a 5% chance of having 160 base power and a 5% chance of having 180 base power.
Icy Wings Flying Physical 7 47 90 12 0 10% chance to make the enemy Freeze.  Randomly decreases 1 of the enemy's stats by 2 stages. This move increases the move using monster's SpDefense stat 1 stage. 
Falcon Dive Flying Physical 7 58 79 12 0 Randomly increases 2 of the user's stats by 1 stages. 21% chance to make the enemy Bleeding. 
Poison Pinions Flying Physical 7 83 72 12 -2 19% chance to make the enemy Sleep.  Randomly inflicts a status problem on the enemy. Removes all stat changes from the enemy and the user, positive and negative.
Slipstream Flying Physical 7 86 77 12 0 This move increases the move using monster's Attack stat 1 stage. This move decreases enemy monster's Speed stat 2 stages. 
Kata Flying Physical 7 104 75 12 0 This move increases the move using monster's SpAttack stat 3 stages. 
Blade Beak Flying Physical 7 128 77 12 0 Regular move. No extra feature.
Sky Drop Flying Physical 7 151 72 12 0 Regular move. No extra feature.
Wind Shuriken Flying Physical 7 166 67 12 0 Regular move. No extra feature.
Whirled Winds Flying Physical 8 75 75 10 0 This move has a 19% chance of increasing all the user's stats by 1 stage.
Pitohui Touch Flying Physical 8 77 70 10 0 Randomly increases 1 of the user's stats by 3 stages. 40% chance to make the enemy Poison. 
Steel Wings Flying Physical 8 91 72 10 0 This move increases the move using monster's Defense stat 3 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Disturbing Air Flying Physical 8 92 73 10 0 Double damage if the user has less than 50% of their HP. 18% chance to make the enemy Confuse. 
Brilliant Dance Flying Physical 8 97 75 10 0 User recovers 35% of the damage dealt.
Aero Toss Flying Physical 8 99 76 10 1 Regular move. No extra feature.
Slicing Feather Flying Physical 9 99 66 8 0 Randomly decreases 2 of the enemy's stats by 3 stages.
Lunar Pinions Flying Physical 9 112 72 8 0 12% Recoil damage. Double damage if the enemy is Sleeping This move increases the move using monster's Attack stat 2 stages. 
Twisting Wind Flying Physical 9 115 65 8 0 37% chance to make the enemy Confuse. 10% chance to make the enemy Cringe. 
Air Slice Flying Physical 9 126 68 8 0 Regular move. No extra feature.
Space Dive Flying Physical 9 173 68 8 0 Regular move. No extra feature.
Engulfing Wind Flying Physical 9 175 58 8 0 This move increases the move using monster's SpDefense stat 3 stages.  24% Recoil damage.
Wing Tornado Flying Physical 9 203 60 8 0 Regular move. No extra feature.
Skyward Power Flying Physical 9 313 61 8 0 After attacking, the user must rest a turn. Double damage if the enemy strikes first this turn.
Controlled Might Flying Physical 10 1 61 5 1 Removes all stat changes from the enemy and the user, positive and negative. Double damage if the user has less than 50% of their HP. This move deals 33 damage, as long as the enemy is not immune.
Wind Slash Flying Physical 10 148 55 5 0 Removes all stat changes from the enemy and the user, positive and negative. Double damage if the enemy has a status problem. 41% chance to make the enemy Bleeding. 
Spirit Mastery Flying Physical 10 151 51 5 0 Randomly inflicts a status problem on the enemy. This move has a 5% chance of increasing all the user's stats by 1 stage. User recovers 10% of the damage dealt.
Aerial Crash Flying Physical 10 161 55 5 0 21% chance to make the enemy Paralyze.  Double damage if the user has less than 50% of their HP. 10% chance to make the enemy Sleep.  Randomly increases 1 of the user's stats by 2 stages.
Hurricane Flying Physical 10 163 49 5 0 27% chance to make the enemy Cringe.  This move has a 10% chance of increasing all the user's stats by 1 stage. 10% chance to make the enemy Paralyze. 
Fowl Dive Flying Physical 10 247 53 5 0 Regular move. No extra feature.
Aerial Shock Flying Physical 10 352 59 5 0 This move requires 2 turns to deal damage to the enemy. Randomly inflicts a status problem on the enemy.
Sun Bathe Flying Special 1 22 100 40 -1 Randomly increases 1 of the user's stats by 3 stages. 18% chance to make the enemy Burn. 
Suns Aid Flying Special 1 24 94 40 0 20% chance to make the enemy Burn. 
Cold Wind Flying Special 1 25 96 40 0 This move decreases enemy monster's Defense stat 1 stage. 
Howling Gale Flying Special 1 25 97 40 0 Randomly decreases 1 of the enemy's stats by 2 stages.
Cyclone Drill Flying Special 1 25 100 40 0 This move decreases enemy monster's SpDefense stat 1 stage. 
Gust Flying Special 1 39 95 40 0 Regular move. No extra feature.
Shocking Wind Flying Special 2 22 100 35 0 10% chance to make the enemy Paralyze. 
Aura Blast Flying Special 2 31 94 35 -1 Removes all stat changes from the enemy and the user, positive and negative. 22% chance to make the enemy Cringe. 
Plume Waltz Flying Special 2 34 86 35 0 10% chance to make the enemy Sleep. 
Turn Gale Flying Special 2 34 100 35 0 12% Recoil damage.
Winds Change Flying Special 2 45 100 35 0 The user and enemy swap all stat changes, positive and negative.
Twister Flying Special 2 50 99 35 0 Regular move. No extra feature.
Perch On Flying Special 3 1 96 30 0 User recovers 10% of the damage dealt. This move deals 30 damage, as long as the enemy is not immune.
Air Rush Flying Special 3 1 100 30 0 This move has a 5% chance of increasing all the user's stats by 1 stage. This move deals 31 damage, as long as the enemy is not immune.
Aura Strike Flying Special 3 30 100 30 0 Critical Hit chance +1.
Violent Wind Flying Special 3 39 100 30 0 Randomly decreases 1 of the enemy's stats by 3 stages.
Aura Trap Flying Special 3 40 90 30 0 This move decreases enemy monster's Evasion stat 1 stage. 
Oxygen Pull Flying Special 3 41 89 30 0 This move increases the move using monster's Speed stat 1 stage.  Extra damage, 12% of enemy's HP.
Air Razor Flying Special 3 46 85 30 1 Regular move. No extra feature.
Thin Air Flying Special 3 48 87 30 0 Randomly decreases 2 of the enemy's stats by 1 stages.
Caustic Wind Flying Special 3 51 84 30 0 41% chance to make the enemy Poison. 
Diamond Wind Flying Special 3 60 100 30 0 Regular move. No extra feature.
Aura Shots Flying Special 4 40 92 25 0 Randomly decreases 1 of the enemy's stats by 2 stages. User recovers 10% of their maximum HP.
Wispy Slice Flying Special 4 45 87 25 1 Regular move. No extra feature.
Flying Glyph Flying Special 4 48 87 25 0 This move decreases enemy monster's SpAttack stat 1 stage.  User recovers 10% of the damage dealt.
Hinder Wind Flying Special 4 52 79 25 0 This move decreases enemy monster's Speed stat 2 stages. 
Aura Poisoning Flying Special 4 53 86 25 -1 59% chance to make the enemy Poison.  Removes all stat changes from the enemy and the user, positive and negative.
High Cannon Flying Special 4 54 97 25 0 Regular move. No extra feature.
Hurricane Wing Flying Special 4 75 85 25 0 Regular move. No extra feature.
Kamikaze Flying Special 4 1000 90 25 0 Extremely powerful attack that causes the user to faint. 100% Recoil damage.
Wind Wave Flying Special 5 70 94 20 0 Regular move. No extra feature.
Chimes Flying Special 5 71 77 20 0 22% chance to make the enemy Sleep. 
Tornado Wind Flying Special 5 71 93 20 0 Regular move. No extra feature.
Tempest Essence Flying Special 5 75 72 20 0 User recovers 10% of their maximum HP. This move decreases enemy monster's Attack stat 1 stage. 
Wind Dagger Flying Special 5 86 80 20 0 Regular move. No extra feature.
Wind Spear Flying Special 5 89 79 20 0 Regular move. No extra feature.
Gale Storm Flying Special 5 114 75 20 0 Regular move. No extra feature.
Cyclone Flying Special 6 1 80 15 1 This move's base power is equal to the user's Unique Power.
Aether Mines Flying Special 6 44 92 15 0 This move increases the move using monster's SpAttack stat 1 stage.  Traps the enemy for 2 turns. This move decreases enemy monster's Defense stat 1 stage. 
Wind Spirit Flying Special 6 59 81 15 0 This move increases the move using monster's SpDefense stat 2 stages.  This move has a 5% chance of increasing all the user's stats by 1 stage.
Gale Winds Flying Special 6 64 75 15 0 30% chance to make the enemy Freeze. 
Eagle Dive Flying Special 6 76 74 15 0 This move increases the move using monster's Speed stat 3 stages. 
Pinion Storm Flying Special 6 90 82 15 0 Regular move. No extra feature.
Fly Flying Special 6 115 80 15 0 Outside of battle, this move allows you to travel between maps that you already explored.
First Class Flying Special 7 1 71 12 0 Randomly increases 1 of the user's stats by 3 stages. This move deals 29 damage, as long as the enemy is not immune.
Lastditch Effort Flying Special 7 1 75 12 0 The lower the user's HP gets, the stronger this attack becomes.
Convergence Flying Special 7 64 80 12 0 User recovers 10% of their maximum HP. 10% chance to make the enemy Cringe.  Extra damage, 12% of enemy's HP.
Hurricane Attack Flying Special 7 99 75 12 0 This move decreases enemy monster's Defense stat 2 stages.  12% Recoil damage.
Refreshing Glide Flying Special 7 102 71 12 0 Cures the user of all status problems.
Tempest Flying Special 8 1 70 10 0 Power varies, but increases with the user's level.
Wind Blast Flying Special 8 77 71 10 0 This attack will not drop an enemy below 1 HP.
Tradeoff Flying Special 8 86 78 10 0 User recovers 27% of their maximum HP. 12% Recoil damage.
Dynamic Wing Flying Special 8 97 74 10 0 21% chance to make the enemy Poison.  12% Recoil damage. 22% chance to make the enemy Confuse. 
Gust Cut Flying Special 8 112 68 10 0 This move decreases enemy monster's SpDefense stat 3 stages. This move decreases enemy monster's Speed stat 1 stage. 
Jet Burst Flying Special 8 131 75 10 -1 Regular move. No extra feature.
Razor Wings Flying Special 8 199 70 10 -1 Regular move. No extra feature.
Feather Storm Flying Special 8 328 56 10 -2 66% Recoil damage. This move has a 15% chance of increasing all the user's stats by 1 stage.
Building Storm Flying Special 8 699 63 10 -2 This move requires 3 turns to deal damage to the enemy. This attack will not drop an enemy below 1 HP.
Retaliate Flying Special 9 1 65 8 0 Double damage if the enemy strikes first this turn. This move decreases enemy monster's Speed stat 1 stage.  This move deals 65 damage, as long as the enemy is not immune.
Tearing Wind Flying Special 9 78 66 8 -2 User recovers 10% of their maximum HP. Randomly decreases 2 of the enemy's stats by 3 stages. Double damage if the enemy strikes first this turn. This move decreases enemy monster's SpDefense stat 1 stage. 
Zephyr Gale Flying Special 9 105 72 8 0 37% chance to make the enemy Sleep. 10% chance to make the enemy Cringe. 
Mythic Trance Flying Special 9 108 73 8 0 Traps the enemy for 6 turns. This move decreases enemy monster's SpDefense stat 1 stage. This move decreases enemy monster's Attack stat 1 stage. 
Spiral Wind Flying Special 9 158 68 8 0 Regular move. No extra feature.
Buzzard Feast Flying Special 9 306 73 8 0 Fails if the enemy is not Sleeping. 21% chance to make the enemy Sleep. 
Cloud Eruption Flying Special 10 110 59 5 0 This attack will not drop an enemy below 1 HP. 40% chance to make the enemy Burn. 
Aether Opportunity Flying Special 10 117 61 5 0 Removes all stat changes from the enemy and the user, positive and negative. 10% chance to make the enemy Freeze.  Double damage if the enemy has a status problem. Randomly decreases 1 of the enemy's stats by 2 stages.
Spirit Shot Flying Special 10 140 53 5 0 User recovers 52% of their maximum HP. Randomly decreases 1 of the enemy's stats by 2 stages.
Aerial Raid Flying Special 10 147 52 5 0 39% chance to make the enemy Cringe.  Double damage if the enemy is Sleeping
Blazing Wingbeats Flying Special 10 163 54 5 0 Extra damage, 34% of enemy's HP. Double damage if the enemy is Sleeping 22% chance to make the enemy Burn. 
Gale Force Flying Special 10 252 49 5 0 Regular move. No extra feature.
Exhausting Remedy Flying Special 10 338 56 5 0 Cures the user of all status problems. After attacking, the user must rest a turn.
Lucky Feather Flying Status 1 1 1000 40 0 Randomly decreases 1 of the enemy's stats by 2 stages. Randomly increases 1 of the user's stats by 2 stages.
Cloudy Sky Flying Status 1 1 1000 40 1 This move makes the battle weather status Cloudy.
Fresh Air Flying Status 1 1 1000 40 1 This move makes the battle weather status Cloudless.
Parrot Flying Status 1 1 1000 40 1 Until the end of battle, the user copies the enemy's last used move. Fails if the enemy has not attacked yet.
Renewing Song Flying Status 2 1 1000 35 -2 Removes all stat changes from the enemy and the user, positive and negative. 10% chance to make the enemy Sleep.  Randomly decreases 1 of the enemy's stats by 2 stages. 45% chance to make the enemy Confuse. 
Surprise Wind Flying Status 2 1 1000 35 -1 Removes all stat changes from the enemy, positive and negative. 10% chance to make the enemy Cringe. 
Wing Combination Flying Status 2 1 1000 35 -1 Makes the enemy's HP the same as the user's HP.
Surprise Strike Flying Status 2 1 1000 35 0 45% chance to make the enemy Bleeding. 10% chance to make the enemy Cringe. 
Diminishing Wind Flying Status 3 1 1000 30 0 Randomly decreases 1 of the enemy's stats by 3 stages. 10% chance to make the enemy Paralyze. 
Rare Wind Flying Status 3 1 1000 30 0 Randomly increases 2 of the user's stats by 2 stages.
Trill Flying Status 3 1 1000 30 0 Randomly increases 1 of the user's stats by 2 stages. 20% chance to make the enemy Paralyze. 
Majesty Flying Status 4 1 1000 25 -2 User recovers 42% of their maximum HP. 20% chance to make the enemy Burn. 20% chance to make the enemy Cringe. 10% chance to make the enemy Confuse. 
Aether Burst Flying Status 4 1 1000 25 0 This move increases the move using monster's Defense stat 2 stages.  Randomly decreases 1 of the enemy's stats by 2 stages. 10% chance to make the enemy Confuse. 
Giant Gale Flying Status 4 1 1000 25 0 This move decreases enemy monster's Speed stat 3 stages. 10% chance to make the enemy Paralyze. 
Refresh Flying Status 4 1 1000 25 0 This move increases the move using monster's Speed stat 1 stage.  Cures the user of all status problems.
Sharp Wings Flying Status 4 1 1000 25 0 This move has a 10% chance of increasing all the user's stats by 1 stage. 22% chance to make the enemy Bleeding. 10% chance to make the enemy Sleep. 
Shield Wing Flying Status 4 1 1000 25 1 This move increases the move using monster's Defense stat 1 stage.  User recovers 10% of their maximum HP.
Aero Strike Flying Status 5 1 1000 20 0 Removes all stat changes from the enemy, positive and negative.
Falcon Pass Flying Status 5 1 1000 20 0 This move decreases enemy monster's Speed stat 3 stages. 20% chance to make the enemy Bleeding. 
Hippo Wings Flying Status 5 1 1000 20 0 Randomly increases 1 of the user's stats by 3 stages. 10% chance to make the enemy Confuse. This move decreases enemy monster's Defense stat 1 stage. 
Noreaster Flying Status 5 1 1000 20 0 19% chance to make the enemy Freeze. This move decreases enemy monster's Defense stat 2 stages. 
Strong Gliding Flying Status 6 1 1000 15 -1 This move increases the move using monster's Attack stat 3 stages.  User recovers 10% of their maximum HP. 10% chance to make the enemy Sleep. This move increases the move using monster's Evasion stat 1 stage. 
Air Strike Flying Status 6 1 1000 15 0 20% chance to make the enemy Bleeding. This move decreases enemy monster's Evasion stat 2 stages. 
Flame Wings Flying Status 6 1 1000 15 0 71% chance to make the enemy Burn.  User recovers 10% of their maximum HP.
Leeching Soar Flying Status 6 1 1000 15 0 User recovers 42% of their maximum HP. 10% chance to make the enemy Confuse. 
Hyper Storm Flying Status 7 1 1000 12 0 Removes all stat changes from the enemy and the user, positive and negative. Randomly decreases 1 of the enemy's stats by 3 stages. Randomly decreases 2 of the enemy's stats by 1 stages.
Twisting Slam Flying Status 7 1 1000 12 0 31% chance to make the enemy Confuse. This move increases the move using monster's Speed stat 2 stages. 
Screech Flying Status 8 1 1000 10 0 Removes all stat changes from the enemy, positive and negative. This move increases the move using monster's SpDefense stat 2 stages. 
Arctic Advantage Flying Status 9 1 1000 8 0 Cures the user of all status problems. This move affects the entire team. Randomly decreases 2 of the enemy's stats by 1 stages. 10% chance to make the enemy Freeze. 
Ravens Plot Flying Status 9 1 1000 8 0 This move decreases enemy monster's Attack stat 3 stages.  Randomly increases 1 of the user's stats by 5 stages. User recovers 10% of their maximum HP.
Wind Chill Flying Status 10 1 1000 5 0 Removes all stat changes from the enemy, positive and negative. 31% chance to make the enemy Freeze. 10% chance to make the enemy Cringe. 
Pull Fog Flying Status 10 1 1000 5 1 This move decreases enemy monster's Accuracy stat 1 stage. 21% chance to make the enemy Paralyze.  Randomly decreases 1 of the enemy's stats by 3 stages.
Evil Bind Ghost Physical 1 21 95 40 0 10% chance to make the enemy Cringe. 
Seize Consciousness Ghost Physical 1 21 100 40 0 10% chance to make the enemy Sleep. 
Chilling Touch Ghost Physical 1 22 100 40 0 10% chance to make the enemy Freeze. 
Leeching Wraith Ghost Physical 1 24 87 40 0 User recovers 10% of the damage dealt.
Manifest Pain Ghost Physical 1 37 96 40 0 Regular move. No extra feature.
Umbra Strike Ghost Physical 1 52 80 40 0 Regular move. No extra feature.
Tainted Claws Ghost Physical 2 1 99 35 -1 This move deals 100 damage, as long as the enemy is not immune.
Bleeding Wound Ghost Physical 2 23 100 35 0 22% chance to make the enemy Bleeding. 
Boogie Dance Ghost Physical 2 27 100 35 0 This move increases the move using monster's SpDefense stat 1 stage. 
Steal Life Ghost Physical 2 29 89 35 0 User recovers 10% of their maximum HP.
Victimize Ghost Physical 2 31 88 35 -1 20% chance to make the enemy Confuse. 10% chance to make the enemy Paralyze. 
Keen Fist Ghost Physical 2 35 86 35 0 20% chance to make the enemy Bleeding. 
Invisible Strike Ghost Physical 2 39 100 35 0 Regular move. No extra feature.
Spectral Strike Ghost Physical 2 43 80 35 0 10% chance to make the enemy Paralyze. 
Stake Ghost Physical 3 1 89 30 0 This move deals 60 damage, as long as the enemy is not immune.
Phantom Power Ghost Physical 3 1 95 30 0 This move's base power is equal to the user's level.
Empowering Curse Ghost Physical 3 32 100 30 -1 Randomly increases 1 of the user's stats by 5 stages. 10% chance to make the enemy Paralyze. 
Wraith Strike Ghost Physical 3 33 100 30 0 20% chance to make the enemy Burn. 10% chance to make the enemy Sleep. 
Ghastly Torment Ghost Physical 3 40 87 30 0 20% chance to make the enemy Confuse. 
Afflict Ghost Physical 3 40 93 30 0 Double damage if the enemy is Sleeping
Death Punch Ghost Physical 3 40 100 30 -1 Extra damage, 12% of enemy's HP. Randomly decreases 2 of the enemy's stats by 1 stages. This move decreases enemy monster's Attack stat 1 stage. 
Death Trap Ghost Physical 3 45 90 30 -1 Randomly increases 2 of the user's stats by 1 stages. This move has a 5% chance of increasing all the user's stats by 1 stage. Traps the enemy for 2 turns.
Spectral Influence Ghost Physical 3 60 87 30 0 12% Recoil damage. 10% chance to make the enemy Sleep. 
Zombie Strike Ghost Physical 4 47 100 25 1 Regular move. No extra feature.
Vivify Ghost Physical 4 48 85 25 0 This move increases the move using monster's Speed stat 2 stages. 
Icy Embrace Ghost Physical 4 50 78 25 -1 This move has a 14% chance of increasing all the user's stats by 1 stage. 10% chance to make the enemy Freeze. 
Instill Numbness Ghost Physical 4 54 81 25 0 19% chance to make the enemy Paralyze. 
Hazy Slice Ghost Physical 4 58 76 25 0 This move increases the move using monster's Evasion stat 1 stage. 
Cursed Stain Ghost Physical 4 61 89 25 0 40% chance to make the enemy Poison. 
Ghostly Burst Ghost Physical 4 64 83 25 -1 This move decreases enemy monster's SpDefense stat 3 stages.  12% Recoil damage.
Requital Ghost Physical 4 70 80 25 0 Regular move. No extra feature.
Dark Touch Ghost Physical 4 75 85 25 0 Regular move. No extra feature.
Gloom Smash Ghost Physical 4 100 72 25 0 Regular move. No extra feature.
Paranoia Ghost Physical 5 1 85 20 0 Variable damage, with a 30% chance of dealing 25 damage, a 25% chance of dealing 40 damage, a 20% chance of dealing 55 damage, a 15% chance of dealing 75 damage, a 5% chance of dealing 100 damage and a 5% chance of dealing 140 damage.
Hex Ghost Physical 5 62 87 20 0 Randomly decreases 1 of the enemy's stats by 3 stages.
Shadow Hammer Ghost Physical 5 68 95 20 0 Regular move. No extra feature.
Poison Gas Ghost Physical 5 80 77 20 0 43% chance to make the enemy Poison. 
Ghastly Cuts Ghost Physical 5 105 81 20 0 Regular move. No extra feature.
Phantom Strike Ghost Physical 5 114 81 20 0 Regular move. No extra feature.
Seething Strike Ghost Physical 6 55 91 15 0 This move increases the move using monster's Defense stat 1 stage.  Randomly increases 1 of the user's stats by 3 stages.
Spirit Rush Ghost Physical 6 64 70 15 0 This move decreases enemy monster's Evasion stat 1 stage.  Randomly increases 1 of the user's stats by 2 stages.
Ominous Nightmare Ghost Physical 6 71 70 15 0 Extra damage, 24% of enemy's HP. This move decreases enemy monster's Defense stat 1 stage. 
Cleansing Fire Ghost Physical 6 76 70 15 0 45% chance to make the enemy Burn.  Removes all stat changes from the enemy and the user, positive and negative.
Transgression Ghost Physical 6 79 91 15 0 36% chance to make the enemy Burn.  12% Recoil damage.
Poltern Ghost Physical 6 115 70 15