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MonsterMMORPG Monsters Abilities List


  • Each monster has ability pool depended on their class and types

  • 3 different Abilities are assigned to each monsters when they are captured

  • These abilities are selected from the ability pool of that monster and they are permanent

  • You can see each monster abilities at the MonsterDex

  • Click monster name to see details at MonsterDex

ID Ability Name Ability Description
1 Accelerator Increases the Speed stat of the Monster by 1 at the end of every turn.
2 Accuracy Decreaser Decreases the opponent's Accuracy stat by 15%.
3 Accuracy Expert Increases the Monster's Accuracy stat by 20%.
4 Accuracy Gainer Increases the Monster's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.
5 Accuracy Master Increases the Monster's Accuracy stat by 30%.
6 Accuracy Novice Increases the Monster's Accuracy stat by 10%.
7 Anger Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.
8 Assassin Increases critical hit damage by 50% (making it equal to 3x the normal damage).
9 Attack Decreaser Decreases the opponent's Attack stat by 15%.
10 Attack Expert Increases the Monster's Attack stat by 20%.
11 Attack Gainer Increases the Monster's Attack stat by 1 stage at the end of every turn with a chance of 25%.
12 Attack Master Increases the Monster's Attack stat by 30%.
13 Attack Novice Increases the Monster's Attack stat by 10%.
14 Berserk Increases the Monster's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.
15 Beyond Type Allows the Monster to hit immune opponents (ignores type immunities, does not ignore resistances and weaknesses).
16 Blazing The Monster has a 25% chance to burn the opponent with damaging moves.
17 Bleeding Immunity The Monster is immune to bleeding.
18 Bonus Damage Increases the Monster's same type attack bonus from 1.5x to 2.0x.
19 Bug Expert Increases the Monster's Bug moves base Power by 20%.
20 Bug Immunity The Monster is immune to Bug moves.
21 Bug Mania Increases the Monster's Bug moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
22 Bug Master Increases the Monster's Bug moves base Power by 40%.
23 Bug Novice Increases the Monster's Bug moves base Power by 10%.
24 Bug Shield Decreases the opponent's Bug moves base Power by 25%.
25 Burn Immunity The Monster is immune to burning.
26 Butcher The Monster has a 25% chance to inflict a bleeding on the opponent with damaging moves.
27 Camouflage Opponent's move effectiveness is reduced to 1.
28 Cautious Increases the Monster's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.
29 Competition Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.
30 Confusion Immunity The Monster is immune to confusion.
31 Cringe Immunity The Monster is immune to cringe.
32 Crippling The Monster has a 25% chance to paralyze the opponent with damaging moves.
33 Critic Expert Increases the Monster's Critical Hit Chance stat by 20%.
34 Critic Master Increases the Monster's Critical Hit Chance stat by 30%.
35 Critic Novice Increases the Monster's Critical Hit Chance stat by 10%.
36 Critical Immunity Makes the Monster immune to critical hits.
37 Dark Expert Increases the Monster's Dark moves base Power by 20%.
38 Dark Immunity The Monster is immune to Dark moves.
39 Dark Mania Increases the Monster's Dark moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
40 Dark Master Increases the Monster's Dark moves base Power by 40%.
41 Dark Novice Increases the Monster's Dark moves base Power by 10%.
42 Dark Shield Decreases the opponent's Dark moves base Power by 25%.
43 Defense Decreaser Decreases the opponent's Defense stat by 15%.
44 Defense Expert Increases the Monster's Defense stat by 20%.
45 Defense Gainer Increases the Monster's Defense stat by 1 stage at the end of every turn with a chance of 25%.
46 Defense Master Increases the Monster's Defense stat by 30%.
47 Defense Novice Increases the Monster's Defense stat by 10%.
48 Dragon Expert Increases the Monster's Dragon moves base Power by 20%.
49 Dragon Immunity The Monster is immune to Dragon moves.
50 Dragon Mania Increases the Monster's Dragon moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
51 Dragon Master Increases the Monster's Dragon moves base Power by 40%.
52 Dragon Novice Increases the Monster's Dragon moves base Power by 10%.
53 Dragon Shield Decreases the opponent's Dragon moves base Power by 25%.
54 Effect Expert Increases the priority of the Monster's status category moves by 1.
55 Effective Healing Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.
56 Electric Expert Increases the Monster's Electric moves base Power by 20%.
57 Electric Immunity The Monster is immune to Electric moves.
58 Electric Mania Increases the Monster's Electric moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
59 Electric Master Increases the Monster's Electric moves base Power by 40%.
60 Electric Novice Increases the Monster's Electric moves base Power by 10%.
61 Electric Shield Decreases the opponent's Electric moves base Power by 25%.
62 Evasion Decreaser Decreases the opponent's Evasion stat by 15%.
63 Evasion Expert Increases the Monster's Evasion stat by 20%.
64 Evasion Master Increases the Monster's Evasion stat by 30%.
65 Evasion Novice Increases the Monster's Evasion stat by 10%.
66 Expert Defender Decreases the enemy Monster's ultra effective (4x damaging) moves base power by 40%.
67 Expert Leader Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.
68 Expert Regenerator Heal the Monster for 15% of it's maximum HP at the end of every turn.
69 Fighting Eager Increases the Monster's Attack and Special Attack stats by 1 stage after fainting each opponent.
70 Fighting Expert Increases the Monster's Fighting moves base Power by 20%.
71 Fighting Immunity The Monster is immune to Fighting moves.
72 Fighting Mania Increases the Monster's Fighting moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
73 Fighting Master Increases the Monster's Fighting moves base Power by 40%.
74 Fighting Novice Increases the Monster's Fighting moves base Power by 10%.
75 Fighting Shield Decreases the opponent's Fighting moves base Power by 25%.
76 Fire Expert Increases the Monster's Fire moves base Power by 20%.
77 Fire Immunity The Monster is immune to Fire moves.
78 Fire Mania Increases the Monster's Fire moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
79 Fire Master Increases the Monster's Fire moves base Power by 40%.
80 Fire Novice Increases the Monster's Fire moves base Power by 10%.
81 Fire Shield Decreases the opponent's Fire moves base Power by 25%.
82 Flame Body Increases the Monster's Attack and Special Attack stats by 50% when the Monster is burning.
83 Flying Expert Increases the Monster's Flying moves base Power by 20%.
84 Flying Immunity The Monster is immune to Flying moves.
85 Flying Mania Increases the Monster's Flying moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
86 Flying Master Increases the Monster's Flying moves base Power by 40%.
87 Flying Novice Increases the Monster's Flying moves base Power by 10%.
88 Flying Shield Decreases the opponent's Flying moves base Power by 25%.
89 Freeze Immunity The Monster is immune to freezing.
90 Frost Body Increases the Monster's Defense and Special Defense stats by 100% when the Monster is frozen.
91 Frosty The Monster has a 15% chance to freeze the opponent with damaging moves.
92 Ghost Expert Increases the Monster's Ghost moves base Power by 20%.
93 Ghost Immunity The Monster is immune to Ghost moves.
94 Ghost Mania Increases the Monster's Ghost moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
95 Ghost Master Increases the Monster's Ghost moves base Power by 40%.
96 Ghost Novice Increases the Monster's Ghost moves base Power by 10%.
97 Ghost Shield Decreases the opponent's Ghost moves base Power by 25%.
98 Grass Expert Increases the Monster's Grass moves base Power by 20%.
99 Grass Immunity The Monster is immune to Grass moves.
100 Grass Mania Increases the Monster's Grass moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
101 Grass Master Increases the Monster's Grass moves base Power by 40%.
102 Grass Novice Increases the Monster's Grass moves base Power by 10%.
103 Grass Shield Decreases the opponent's Grass moves base Power by 25%.
104 Ground Expert Increases the Monster's Ground moves base Power by 20%.
105 Ground Immunity The Monster is immune to Ground moves.
106 Ground Mania Increases the Monster's Ground moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
107 Ground Master Increases the Monster's Ground moves base Power by 40%.
108 Ground Novice Increases the Monster's Ground moves base Power by 10%.
109 Ground Shield Decreases the opponent's Ground moves base Power by 25%.
110 Ice Expert Increases the Monster's Ice moves base Power by 20%.
111 Ice Immunity The Monster is immune to Ice moves.
112 Ice Mania Increases the Monster's Ice moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
113 Ice Master Increases the Monster's Ice moves base Power by 40%.
114 Ice Novice Increases the Monster's Ice moves base Power by 10%.
115 Ice Shield Decreases the opponent's Ice moves base Power by 25%.
116 Light Expert Increases the Monster's Light moves base Power by 20%.
117 Light Immunity The Monster is immune to Light moves.
118 Light Mania Increases the Monster's Light moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
119 Light Master Increases the Monster's Light moves base Power by 40%.
120 Light Novice Increases the Monster's Light moves base Power by 10%.
121 Light Shield Decreases the opponent's Light moves base Power by 25%.
122 Maximum Accuracy The Monster's Accuracy stat cannot be reduced by enemy moves.
123 Maximum Attack The Monster's Attack stat cannot be reduced by enemy moves.
124 Maximum Defense The Monster's Defense stat cannot be reduced by enemy moves.
125 Maximum Evasion The Monster's Evasion stat cannot be reduced by enemy moves.
126 Maximum Guard The Monster's stats cannot be reduced by enemy moves.
127 Maximum SpAttack The Monster's Special Attack stat cannot be reduced by enemy moves.
128 Maximum SpDefense The Monster's Special defense stat cannot be reduced by enemy moves.
129 Maximum Speed The Monster's Speed stat cannot be reduced by enemy moves.
130 Mind Breaker The Monster has a 20% chance to confuse the opponent with damaging moves.
131 Move Expert Increases the power of moves with a base power of 60 or less by 50%.
132 Natural Heal Heal the Monster for 5% of it's maximum HP at the end of every turn.
133 Normal Expert Increases the Monster's Normal moves base Power by 20%.
134 Normal Immunity The Monster is immune to Normal moves.
135 Normal Mania Increases the Monster's Normal moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
136 Normal Master Increases the Monster's Normal moves base Power by 40%.
137 Normal Novice Increases the Monster's Normal moves base Power by 10%.
138 Normal Shield Decreases the opponent's Normal moves base Power by 25%.
139 Observer Increases the Monster's move base power by 35% if the Monster attacks last this round.
140 Paralysis Immunity The Monster is immune to paralyzation.
141 Perfect Body Makes the Monster immune to all status problems. For instance Burn.
142 Physical Expert Increases the Monster's Physical move's base power with by 20%.
143 Physical Master Increases the Monster's Physical move's base power with by 30%.
144 Physical Novice Increases the Monster's Physical move's base power with by 10%.
145 Poison Expert Increases the Monster's Poison moves base Power by 20%.
146 Poison Immunity The Monster is immune to Poison moves.
147 Poison Mania Increases the Monster's Poison moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
148 Poison Master Increases the Monster's Poison moves base Power by 40%.
149 Poison Novice Increases the Monster's Poison moves base Power by 10%.
150 Poison Shield Decreases the opponent's Poison moves base Power by 25%.
151 Poisoning Immunity The Monster is immune to poison.
152 Psychic Expert Increases the Monster's Psychic moves base Power by 20%.
153 Psychic Immunity The Monster is immune to Psychic moves.
154 Psychic Mania Increases the Monster's Psychic moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
155 Psychic Master Increases the Monster's Psychic moves base Power by 40%.
156 Psychic Novice Increases the Monster's Psychic moves base Power by 10%.
157 Psychic Shield Decreases the opponent's Psychic moves base Power by 25%.
158 Radiation Deals damage equal to 10% of the enemy Monster's maximum HP at the end of every turn.
159 Regenerator Heal the Monster for 10% of it's maximum HP at the end of every turn.
160 Rock Expert Increases the Monster's Rock moves base Power by 20%.
161 Rock Immunity The Monster is immune to Rock moves.
162 Rock Mania Increases the Monster's Rock moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
163 Rock Master Increases the Monster's Rock moves base Power by 40%.
164 Rock Novice Increases the Monster's Rock moves base Power by 10%.
165 Rock Shield Decreases the opponent's Rock moves base Power by 25%.
166 Scary The Monster has a 15% chance to cringe the opponent with damaging moves. Only effective when the Monster attacks first.
167 Shield Expert Decreases the opponent's move base power by 20%.
168 Shield Master Decreases the opponent's move base power by 30%.
169 Shield Novice Decreases the opponent's move base power by 10%.
170 Sleep Immunity The Monster is immune to sleeping.
171 Sleep Master The Monster has a 15% chance to put the opponent asleep with damaging moves.
172 Slow Strong Increases the Monster's Attack and Special Attack stats by 40%, but decreases the Monster's Speed stat by 30%.
173 Slow Tough Increases the Monster's Defense and Special Defense stats by 40%, but decreases the Monster's Speed stat by 30%.
174 SpAttack Decreaser Decreases the opponent's Special Attack stat by 15%.
175 SpAttack Expert Increases the Monster's Special Attack stat by 20%.
176 SpAttack Gainer Increases the Monster's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.
177 SpAttack Master Increases the Monster's Special Attack stat by 30%.
178 SpAttack Novice Increases the Monster's Special Attack stat by 10%.
179 SpDefense Decreaser Decreases the opponent's Special Defense stat by 15%.
180 SpDefense Expert Increases the Monster's Special Defense stat by 20%.
181 SpDefense Gainer Increases the Monster's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.
182 SpDefense Master Increases the Monster's Special Defense stat by 30%.
183 SpDefense Novice Increases the Monster's Special Defense stat by 10%.
184 Special Expert Increases the Monster's Special move's base power with by 20%.
185 Special Master Increases the Monster's Special move's base power with by 30%.
186 Special Novice Increases the Monster's Special move's base power with by 10%.
187 Speed Decreaser Decreases the opponent's Speed stat by 15%.
188 Speed Expert Increases the Monster's Speed stat by 20%.
189 Speed Gainer Increases the Monster's Speed stat by 1 stage at the end of every turn with a chance of 25%.
190 Speed Master Increases the Monster's Speed stat by 30%.
191 Speed Novice Increases the Monster's Speed stat by 10%.
192 Stat Expert Increases 1 random stat of the Monster by 1 stage with a chance of 20% whenever it uses a damaging move.
193 Stat Master Increases 1 random stat of the Monster by 1 stage with a chance of 30% whenever it uses a damaging move.
194 Stat Novice Increases 1 random stat of the Monster by 1 stage with a chance of 10% whenever it uses a damaging move.
195 Steel Expert Increases the Monster's Steel moves base Power by 20%.
196 Steel Immunity The Monster is immune to Steel moves.
197 Steel Mania Increases the Monster's Steel moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
198 Steel Master Increases the Monster's Steel moves base Power by 40%.
199 Steel Novice Increases the Monster's Steel moves base Power by 10%.
200 Steel Shield Decreases the opponent's Steel moves base Power by 25%.
201 Venomous The Monster has a 25% chance to poison the opponent with damaging moves.
202 Water Expert Increases the Monster's Water moves base Power by 20%.
203 Water Immunity The Monster is immune to Water moves.
204 Water Mania Increases the Monster's Water moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
205 Water Master Increases the Monster's Water moves base Power by 40%.
206 Water Novice Increases the Monster's Water moves base Power by 10%.
207 Water Shield Decreases the opponent's Water moves base Power by 25%.
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