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MonsterDex

MonsterMMORPG Monsters Abilities List


  • Each monster has ability pool depended on their class and types

  • 3 different Abilities are assigned to each monsters when they are captured

  • These abilities are selected from the ability pool of that monster and they are permanent

  • You can see each monster abilities at the MonsterDex

  • Click monster name to see details at MonsterDex

ID Ability Name Ability Description
1 Accelerator This Ability increases the speed stat of your monster by 1 at the end of every turn.
2 Accuracy Decreaser This ability decreases the enemy Monster's Accuracy stat by 15%.
3 Accuracy Expert This ability increases the Monster's Accuracy stat by 20%.
4 Accuracy Gainer This ability has a 25% chance to increase your monsters accuracy stat by 1 at the end of every turn.
5 Accuracy Master This ability increases the Monster's Accuracy stat by 30%.
6 Accuracy Novice This ability increases the Monster's Accuracy stat by 10%.
7 Anger This ability increases power of the move by 40% only when the Monster is under the effect of Burn, Poison, Paralysis or Bleeding.
8 Assassin This ability increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
9 Attack Decreaser This ability decreases the enemy Monster's Attack stat by 15%.
10 Attack Expert This ability increases the Monster's Attack stat by 20%.
11 Attack Gainer This ability has a 25% chance to increase your monsters attack stat by 1 at the end of every turn
12 Attack Master This ability increases the Monster's Attack stat by 30%.
13 Attack Novice This ability increases the Monster's Attack stat by 10%.
14 Berserk This ability increases the Monster's Attack and Special Attack stat by 50% while decreasing its Accuracy by 25%.
15 Beyond Type This ability allows the monster to hit immunities at 100%.
16 Blazing When a damage type move is used, the monster has 25% chance to inflict burning status problem to the target.
17 Bleeding Immunity This ability prevents becoming Bleeding by enemy moves.
18 Bonus Damage This ability increases the Monster's same type attack bonus from 1.5x to 2.0x.
19 Bug Expert This ability increases all bug type moves base power by 20%
20 Bug Immunity This ability makes the Monster immune to the Bug type moves.
21 Bug Mania This ability increases the Monster's Bug type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
22 Bug Master This ability increases all bug type moves base power by 30%
23 Bug Novice This ability increases all bug type moves base power by 10%.
24 Bug Shield This ability decreases opponent's Bug type moves base Power by 25%.
25 Burn Immunity This ability prevents becoming Burned by enemy moves.
26 Butcher When a damage type move is used, the monster has 25% chance to inflict bleeding status problem to the target.
27 Camouflage Monsters with this ability reduces enemy's moves effectiveness to 1.
28 Cautious This ability increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
29 Competition This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is genderless.
30 Confusion Immunity This ability prevents becoming Confused by enemy moves.
31 Cringe Immunity This ability prevents becoming Cringe by enemy moves.
32 Crippling When a damage type move is used, the monster has 25% chance to inflict paralysis status problem to the target.
33 Critic Expert This ability increases the Monster's Critical hit chance stat by 20%.
34 Critic Master This ability increases the Monster's Critical hit chance stat by 30%.
35 Critic Novice This ability increases the Monster's Critical hit chance stat by 10%.
36 Critical Immunity Monsters with this ability are immune to critical hits.
37 Dark Expert This ability increases all dark type moves base power by 20%
38 Dark Immunity This ability makes the Monster immune to the Dark type moves.
39 Dark Mania This ability increases the Monster's Dark type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
40 Dark Master This ability increases all dark type moves base power by 30%
41 Dark Novice This ability increases all dark type moves base power by 10%.
42 Dark Shield This ability decreases opponent's Dark type moves base Power by 25%.
43 Defense Decreaser This ability decreases the enemy Monster's Defense stat by 15%.
44 Defense Expert This ability increases the Monster's Defense stat by 20%.
45 Defense Gainer This ability has a 25% chance to increase your monsters defense stat by 1 at the end if every turn
46 Defense Master This ability increases the Monster's Defense stat by 30%.
47 Defense Novice This ability increases the Monster's Defense stat by 10%.
48 Dragon Expert This ability increases all dragon type moves base power by 20%
49 Dragon Immunity This ability makes the Monster immune to the Dragon type moves.
50 Dragon Mania This ability increases the Monster's Dragon type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
51 Dragon Master This ability increases all dragon type moves base power by 30%
52 Dragon Novice This ability increases all dragon type moves base power by 10%.
53 Dragon Shield This ability decreases opponent's Dragon type moves base Power by 25%.
54 Effect Expert This ability increases the Monster's status category moves priority by 1.
55 Effective Healing This ability doubles the effectiveness of all health items when used and 1.5x effectiveness of all health items when hold by the monster.
56 Electric Expert This ability increases all electric type moves base power by 20%
57 Electric Immunity This ability makes the Monster immune to Electric type moves.
58 Electric Mania This ability increases the Monster's Electric type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
59 Electric Master This ability increases all electric type moves base power by 30%
60 Electric Novice This ability increases all electric type moves base power by 10%.
61 Electric Shield This ability decreases opponent's Electric type moves base Power by 25%.
62 Evasion Decreaser This ability decreases the enemy Monster's Evasion stat by 15%.
63 Evasion Expert This ability increases the Monster's Evasion stat by 20%.
64 Evasion Master This ability increases the Monster's Evasion stat by 30%.
65 Evasion Novice This ability increases the Monster's Evasion stat by 10%.
66 Expert Defender This ability decreases enemy Monster's ultra effective (4x type damage) moves power by 40%.
67 Expert Leader Stacks a extra 50% experience from wild monster and NPCs to any current experience boosts. Expert Leader's 50% boost plus Experience Armor 50% boost would equal a 100% experience gain. The effects stack, they do not multiply.
68 Expert Regenerator This ability makes the Monster heal itself by 15% of its Maximum HP at the end of every turn.
69 Fighting Eager This ability increases the Monster's Attack and Special Attack stat by 1 stage whenever the Monster faints the opposing monster.
70 Fighting Expert This ability increases all fighting type moves base power by 20%
71 Fighting Immunity This ability makes the Monster's immune to Fighting type moves.
72 Fighting Mania This ability increases the Monster's Fighting type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
73 Fighting Master This ability increases all fighting type moves base power by 30%
74 Fighting Novice This ability increases all fighting type moves base power by 10%.
75 Fighting Shield This ability decreases opponent's Fighting type moves base Power by 25%.
76 Fire Expert This ability increases all fire type moves base power by 20%
77 Fire Immunity This ability makes the Monster immune to Fire type moves.
78 Fire Mania This ability increases the Monster's Fire type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
79 Fire Master This ability increases all fire type moves base power by 30%
80 Fire Novice This ability increases all fire type moves base power by 10%.
81 Fire Shield This ability decreases opponent's Fire type moves base Power by 25%.
82 Flame Body This ability increases the Monster's Attack and Special Attack stats by 50% when the Monster is under the effect of burn.
83 Flying Expert This ability increases all flying type moves base power by 20%
84 Flying Immunity This ability makes the Monster immune to the Flying type moves.
85 Flying Mania This ability increases the Monster's Flying type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
86 Flying Master This ability increases all flying type moves base power by 30%
87 Flying Novice This ability increases all flying type moves base power by 10%.
88 Flying Shield This ability decreases opponent's Flying type moves base Power by 25%.
89 Freeze Immunity This ability prevents becoming Frozen by enemy moves.
90 Frost Body This ability increases the Monster's Defense and Special Defense stats by 100% when the Monster is under the effect of freezing.
91 Frosty When a damage type move is used, the monster has 15% chance to inflict freezing status problem to the target.
92 Ghost Expert This ability increases all ghost type moves base power by 20%
93 Ghost Immunity This ability makes the Monster immune to the Ghost type moves.
94 Ghost Mania This ability increases the Monster's Ghost type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
95 Ghost Master This ability increases all ghost type moves base power by 30%
96 Ghost Novice This ability increases all ghost type moves base power by 10%.
97 Ghost Shield This ability decreases opponent's Ghost type moves base Power by 25%.
98 Grass Expert This ability increases all grass type moves base power by 20%
99 Grass Immunity This ability makes the Monster immune to the Grass type moves.
100 Grass Mania This ability increases the Monster's Grass type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
101 Grass Master This ability increases all grass type moves base power by 30%
102 Grass Novice This ability increases all grass type moves base power by 10%.
103 Grass Shield This ability decreases opponent's Grass type moves base Power by 25%.
104 Ground Expert This ability increases all ground type moves base power by 20%
105 Ground Immunity This ability makes the Monster immune to the Ground type moves.
106 Ground Mania This ability increases the Monster's Ground type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
107 Ground Master This ability increases all ground type moves base power by 30%
108 Ground Novice This ability increases all ground type moves base power by 10%.
109 Ground Shield This ability decreases opponent's Ground type moves base Power by 25%.
110 Ice Expert This ability increases all ice type moves base power by 20%
111 Ice Immunity This ability makes the Monster immune to Ice type moves.
112 Ice Mania This ability increases the Monster's Ice type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
113 Ice Master This ability increases all ice type moves base power by 30%
114 Ice Novice This ability increases all ice type moves base power by 10%.
115 Ice Shield This ability decreases opponent's Ice type moves base Power by 25%.
116 Light Expert This ability increases all light type moves base power by 20%
117 Light Immunity This ability makes the Monster's immune to Light type moves.
118 Light Mania This ability increases the Monster's Light type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
119 Light Master This ability increases all light type moves base power by 30%
120 Light Novice This ability increases all light type moves base power by 10%
121 Light Shield This ability decreases opponent's Light type moves base Power by 25%.
122 Maximum Accuracy This ability prevents the Monster's Accuracy stat from being reduced by enemy moves.
123 Maximum Attack This ability prevents the Monster's Attack stat from being reduced by enemy moves.
124 Maximum Defense This ability prevents the Monster's Defense stat from being reduced by enemy moves.
125 Maximum Evasion This ability prevents the Monster's Evasion stat from being reduced by enemy moves.
126 Maximum Guard This ability prevents the Monster's stats from being reduced by enemy moves.
127 Maximum SpAttack This ability prevents the Monster's Special Attack stat from being reduced by enemy moves.
128 Maximum SpDefense This ability prevents the Monster's Special Defense stat from being reduced by enemy moves.
129 Maximum Speed This ability prevents the Monster's Speed stat from being reduced by enemy moves.
130 Mind Breaker When a damage type move is used, the monster has 20% chance to inflict confusion status problem to the target.
131 Move Expert This ability increases the Monster's used moves Power by 50% if move base power is below or equal to 50.
132 Natural Heal This ability makes the Monster heal itself by 5% of its Maximum HP at the end of every turn.
133 Normal Expert This ability increases all normal type moves base power by 20%
134 Normal Immunity This ability makes the Monster immune to the Normal type moves.
135 Normal Mania This ability increases the Monster's Normal type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
136 Normal Master This ability increases all normal type moves base power by 30%
137 Normal Novice This ability increases all normal type moves base power by 10%.
138 Normal Shield This ability decreases opponent's Normal type moves base Power by 25%.
139 Observer This ability increases the Monster's move base Power by 35% if the Monster goes last during that round.
140 Paralysis Immunity This ability prevents becoming Paralyzed by enemy moves.
141 Perfect Body This ability makes the Monster immune to all status problems. For instance Burn.
142 Physical Expert This ability increases the Monster's Physical category moves base power by 20%.
143 Physical Master This ability increases the Monster's Physical category moves base power by 30%.
144 Physical Novice This ability increases the Monster's Physical category moves base power by 10%.
145 Poison Expert This ability increases all poison type moves base power by 20%
146 Poison Immunity This ability makes the Monster immune to the Poison type moves.
147 Poison Mania This ability increases the Monster's Poison type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
148 Poison Master This ability increases all poison type moves base power by 30%
149 Poison Novice This ability increases all poison type moves base power by 10%
150 Poison Shield This ability decreases opponent's Poison type moves base Power by 25%.
151 Poisoning Immunity This ability prevents becoming Poisoned by enemy moves.
152 Psychic Expert This ability increases all psychic type moves base power by 20%
153 Psychic Immunity This ability makes the Monster immune to the Psychic type moves.
154 Psychic Mania This ability increases the Monster's Psychic type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
155 Psychic Master This ability increases all psychic type moves base power by 30%
156 Psychic Novice This ability increases all psychic type moves base power by 10%
157 Psychic Shield This ability decreases opponent's Psychic type moves base Power by 25%.
158 Radiation This ability deals damage equal to 10% of enemy monsters max hp at the end of every turn.
159 Regenerator This ability makes the Monster heal itself by 10% of its Maximum HP at the end of every turn.
160 Rock Expert This ability increases all rock type moves base power by 20%
161 Rock Immunity This ability makes the Monster immune to the Rock type moves.
162 Rock Mania This ability increases the Monster's Rock type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
163 Rock Master This ability increases all rock type type moves base power by 30%
164 Rock Novice This ability increases all rock type moves base power by 10%
165 Rock Shield This ability decreases opponent's Rock type moves base Power by 25%.
166 Scary When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first.
167 Shield Expert This ability decreases opponent's all types moves base Power by 20%.
168 Shield Master This ability decreases opponent's all types moves base Power by 30%.
169 Shield Novice This ability decreases opponent's all types moves base Power by 10%.
170 Sleep Immunity This ability prevents becoming Fall Asleep by enemy moves.
171 Sleep Master When a damage type move is used, the monster has 15% chance to inflict sleep status problem to the target.
172 Slow Strong This ability increases the Monster's Attack and Special Attack stats by 40%. But decreases your monsters speed stat by 30%
173 Slow Tough This ability decreases the Monster's speed stat by 30% but also increases the Monster's Defense and Special Defense stats by 40%.
174 SpAttack Decreaser This ability decreases the enemy Monster's Special Attack stat by 15%.
175 SpAttack Expert This ability increases the Monster's Special Attack stat by 20%.
176 SpAttack Gainer This ability has a 25% chance to increase your monsters special attack stat by 1 at the end of every turn.
177 SpAttack Master This ability increases the Monster's Special Attack stat by 30%.
178 SpAttack Novice This ability increases the Monster's Special Attack stat by 10%.
179 SpDefense Decreaser This ability decreases the enemy Monster's Special Defense stat by 15%.
180 SpDefense Expert This ability increases the Monster's Special Defense stat by 20%.
181 SpDefense Gainer This ability has a 25% chance to increase your monsters Special Defense stat of Monster by 1 stage at the end of every turn.
182 SpDefense Master This ability increases the Monster's Special Defense stat by 30%.
183 SpDefense Novice This ability increases the Monster's Special Defense stat by 10%.
184 Special Expert This ability increases the Monster's Special category moves base power by 20%.
185 Special Master This ability increases the Monster's Special category moves base power by 30%.
186 Special Novice This ability increases the Monster's Special category moves base power by 10%.
187 Speed Decreaser This ability decreases the enemy Monster's Speed stat by 15%.
188 Speed Expert This ability increases the Monster's Speed stat by 20%.
189 Speed Gainer This ability has a 25% chance to increase your monsters speed stat by 1 at the end of every turn.
190 Speed Master This ability increases the Monster's Speed stat by 30%.
191 Speed Novice This ability increases the Monster's Speed stat by 10%.
192 Stat Expert This ability increases 1 random stat of Monster by 1 stage with 20% chance whenever you use a damage dealing type move.
193 Stat Master This ability increases 1 random stat of Monster by 1 stage with 30% chance whenever you use a damage dealing type move.
194 Stat Novice This ability increases 1 random stat of Monster by 1 stage with 10% chance whenever You use a damage dealing type move.
195 Steel Expert This ability increases all steel type moves base power by 20%
196 Steel Immunity This ability makes the Monster immune to the Steel type moves.
197 Steel Mania This ability increases the Monster's Steel type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
198 Steel Master This ability increases all steel type moves base power by 30%
199 Steel Novice This ability increases all steel type moves base power by 10%
200 Steel Shield This ability decreases opponent's Steel type moves base Power by 25%.
201 Venemous When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target.
202 Water Expert This ability increases all water type moves base power by 20%
203 Water Immunity This ability makes the Monster immune to the Water type moves.
204 Water Mania This ability increases the Monster's Water type moves power by 40% if The Monster's HP is below 40% of its Maximum HP.
205 Water Master This ability increases all water type moves base power by 30%
206 Water Novice This ability increases all water type moves base power by 10%
207 Water Shield This ability decreases opponent's Water type moves base Power by 25%.
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